Most of Last Fantasy VII Rebirth’s magical orbs, often called materia, are fairly self-explanatory. Many provide you with entry to a brand new assault spell, others heal or revive you, others buff your social gathering, and plenty of extra debuff your opponents. However there’s a 3 materia orbs which may initially appear to be fairly ineffective: Those that swap two totally different stats on a personality.
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Rebirth has three such materia, one that allows you to swap hit factors and magic factors, one other that swaps bodily and magic assault values, and one other that switches bodily protection for magic protection. Let’s go over the place you’ll find them and what some use circumstances are.
HP⇔MP Materia
Let’s begin with maybe the strangest materia in Rebirth. HP⇔MP Materia swaps your HP and MP values. Given that virtually any character’s HP will attain the hundreds and MP values will make it into the low tons of for those who spec your characters out proper, why on earth would you utilize this?
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Maybe essentially the most direct use of this materia is to assist with open world exploration and World Intel duties. As you go concerning the world, the extra combating you do, the extra you’re more likely to ultimately run low on MP and HP as you get well well being from fights and burn MP to heal your self (particularly in Exhausting Mode the place you’ll be able to’t use objects to heal). That’s the place HP⇔Materia is available in. Equip this to a personality you’re not utilizing in your lively battle social gathering, ideally somebody with a excessive quantity of hit factors along with therapeutic materia.
Should you’re late sufficient within the sport, this can lead to a personality with an MP worth within the hundreds, so be at liberty to make use of them because the default healer exterior of battles, saving you from having to take extra frequent journeys to relaxation stops.
You could find HP ⇔ MP Materia from:
- The mako fountain in Mt. Nibel
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ATK⇔MATK
ATK⇔MATK materia swaps a personality’s Assault and Magic Assault values. It’s an effective way to make a personality who’s in any other case sturdy in magic assaults more adept in bodily assaults. On the flip facet, it will probably flip characters with excessive bodily assault values into extra competent and highly effective spell casters.
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You could find ATK⇔MATK materia from:
- The fourth flooring of the Air flow Management Room in Shinra Manor (complete taking part in as Cait Sith)
VIT⇔SPR Materia
VIT⇔SPR materia is a fast and soiled option to juice your bodily defenses in case your spirit is greater than vitality. Spirit governs magic defenses, so that you’ll take successful there, however you’ll elevate your bodily defenses because of this. Should you’re making an attempt to take down a very robust foe who prioritizes bodily injury assaults, this isn’t a nasty option to put together. You could find VIT⇔SPR materia from:
- Reward for “Nibel Battle Intel” Loss of life Harbinger’s” in Chadley’s Fight Simulator
Should you handed these orbs up upon first look, I don’t blame you. If I’m being sincere, aside from ATK ⇔ MATK, the opposite two stat-swapping materia orbs are solely helpful on a case-by-case foundation. That mentioned, one of many nice benefits of FF7’s materia system is that you simply’re free to experiment and tailor materia loadouts to your required playstyle. Be at liberty to fiddle to see for those who discover any cool combos.