A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web
A few month in the past, the Sport Builders Convention 2024 schedule unveiled a brand new expertise known as Microsoft DirectSR. As one might simply guess from its identify (Direct SuperResolution), it is an try and make the implementation of upscalers simpler, and it was inbuilt collaboration with all the major CPU and GPU distributors (NVIDIA, AMD, and Intel).
Shawn Hargreaves, Dev Supervisor at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Heart’s West Corridor to introduce Microsoft DirectSR. Hargreaves famous that PC video games these days are anticipated to assist a number of upscaling methods straight away (simply consider the controversies when AMD FSR or NVIDIA DLSS are lacking in a sport, like with Starfield), and platforms wish to apply newer, improved methods to current video games. These are exactly the type of issues that DirectX was at all times meant to unravel on behalf of builders.
Therefore, there was a necessity for Microsoft DirectSR, which was described as a brand new DirectX API that abstracts a number of upscaling methods with a normal interface. Constructed-in variants will ship as a part of Direct SuperResolution and shall be used throughout all {hardware}, whereas different variants shall be particular to explicit GPU/NPU {hardware}. All of the accessible methods shall be enumerated, permitting the developer to select which one they need. Microsoft DirectSR will submit for execution on an app-provided compute queue, with UI rendered excessive after which introduced as regular.
Since AMD Constancy FX Tremendous Decision 2 was initially written as a general-purpose shader program and works on any graphics playing cards that assist Compute Shader 6.2, Microsoft has determined to combine the core processing of AMD FSR2 into the DirectSR runtime. As such, so long as builders put together the required preprocessing and parameters, their sport will have the ability to run seamlessly with out writing particular FSR2 code.
The DirectX State of the Union speak additionally mentioned the Work Graphs, which have now been launched out of preview. Nonetheless, Microsoft DirectSR will take extra time to reach. There is no phrase but on when it will likely be accessible, however a public preview needs to be accessible quickly through the Agility SDK.
Information Supply: 4Gamer.web