Dawntrail, the most recent enlargement for Remaining Fantasy XIV, has formally been out simply three days, arriving earlier this week after a quick early entry launch. Regardless of its story and additional 10 ranges spanning dozens of hours of playtime, that’s apparently been ample time for gamers to complain loudly sufficient about one of many enlargement’s model new jobs – a lot in order that Sq. Enix have already introduced a set of incoming modifications deliberate throughout the sport’s subsequent run of patches.
In a weblog publish that additionally dropped the tidbit that Dawntrail’s launch noticed the MMO attain its highest concurrent participant rely because the launch of base sport A Realm Reborn over a decade in the past, director Naoki ‘Yoshi-P’ Yoshida detailed numerous fixes and modifications deliberate for a number of lessons from patch 7.01 onward.
The headline modifications will tweak the Viper, the twin sword-wielding class launched in Dawntrail. Gamers have spent sufficient time with the brand new job to lift considerations about its talent rotation being too “busy”, resulting in plans to scale back its demand for directional necessities and tweak the impact of varied actions. Most of that decreased “busyness” will are available with patch 7.05, Yoshida stated, although there’ll be some changes to the vary of some actions within the subsequent patch.
Dawntrail’s different new job, the creative mage Pictomancer, will as an alternative see a smaller bug repair that solves the difficulty of results for the Subtractive Palette, Aetherhues and Aetherhues II being doable to manually disable by gamers, which might be included in 7.01.
One older job in for some fixes is the Monk, which is able to look to handle what Yoshida known as an “insufficient efficiency” attributable to the improper potencies for some actions and a difficulty with stacking the Fury standing, each by accident launched as a part of wider modifications to core Monk assaults in 7.0 that the producer stated “considerably modified the way it feels to play the job”. The subsequent patch will assist make area-of-effect assaults higher once more, with “minor changes” to the Monk’s HUD consequently.
Elsewhere, the Astrologian job has apparently obtained “appreciable suggestions” from gamers about being laborious to make use of throughout injury burst phases of battles, which might be addressed by altering the recast time of Mild Pace and making it a charged motion, in addition to dropping the recast time of the job’s draw actions. Degree 90 motion Macrocosmos will even see its efficiency tweaked.
The Samurai will equally see some recast timers shortened – for Tendo Setsugekka and Tendo Kaeshi Setsugekka, particularly – whereas the Crimson Mage can have the impact time of Manafication lengthened. Black Mages struggling to get well MP with out the Umbral Soul motion also needs to discover it simpler from the subsequent patch on, with different assault potencies being adjusted in 7.05.
Tanks as a complete will even be modified, as gamers have expressed that remaining the goal of enemies utilizing Enmity has develop into tough as a result of high-damage assaults of different jobs, made in particular tough for Darkish Knight and Gunbreaker characters who’ve seen injury faraway from their motion skills. These motion skills can have elevated enmity results added in 7.01, with further enmity additionally added to area-of-effect assaults.
The modifications will roll out over the subsequent couple of patches, with Yoshida additionally assuring that “a number of points that will have confirmed a hinderance to your total expertise” other than the job complaints will even be resolved as quickly as doable. In any other case, Dawntrail’s rollout appears to have been far smoother than the hours-long queues suffered by earlier enlargement Endwalker, partly due to some shiny new servers and different congestion-easing measures put in place forward of the launch.