Oh, right here we’re with an precise loser of a mini-game as a result of we almost forgot to place this one in right here—that’s how memorable it’s. (Possibly we additionally forgot about that taking pictures factor on the railway in Corel…which, is {that a} mini-game? I dunno. It was extra forgettable than this entry, for positive).
Right here’s the factor…as I reviewed screenshots of mini-games, I noticed I didn’t hate Glide de Chocobo as a lot as I assumed I did. It did educate me easy methods to traverse Cosmo Canyon’s dizzying heights…however wow, it packs a punishing studying curve. Really, yeah, it’s a reasonably fowl and all, however this sport simply isn’t enjoyable. The chocobo isn’t capable of truly energy its personal flight, so that you’re mainly falling in type whereas making an attempt to hit gusts of air from followers to repeatedly transfer via targets, every of that are numbered and rely towards a rating on the finish.
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Glide de Chocobo evokes that very irritating feeling of continually falling simply shy of a touchdown in a platformer. In Glide de Chocobo, it’s far too straightforward to lose altitude and also you’ll end up grounded method too quick. It sucks all the keenness out of your life, making you’re feeling depressing while you inevitably hit the bottom.
Sure, it helps you discover ways to navigate this area and the sights positive are actual fairly up there. However I’d reasonably not play this sport once more. — Claire Jackson