Helldivers 2 has simply rolled out its 1.000.103 patch (man these are numerous numbers) which has a lot of issues that ought to have an effect on gameplay for nearly all gamers, notably these which can be bored with getting wrecked by climate they can not shoot again in opposition to.
The primary focus of the patch is a few vital fixes to the mech exosuit, and a bunch of hazard nerfs. Right here’s what we all know from the patch notes:
- EXOSUIT – The EXO-45 Patriot exosuit not will blow up whenever you fireplace a missile whereas turning. Additionally, you will nonetheless be capable of melee whereas the mech is broken. (There’s a present bug the place mechs are being delivered broken, however that’s not mounted but)
- HAZARDS – General, Hazards will spawn much less often throughout missions. Particularly, meteors have gotten lowered explosion radius, lowered harm, lowered velocity and better visibility. Volcanic exercise has a lowered explosion radius and rock velocity. Lightning on Fenrir III is now much less vibrant to enhance visibility throughout meteor showers.
Different fixes? Along with lowered spawn charges of patrols on gamers, there are new crash fixes for some particular situations:
- When ALT+Tabbing in fullscreen mode
- After altering voice over language
- PS5 boot subject
- Utilizing a stim inside an Exosuit whereas wielding a grenade
- When becoming a member of an ongoing mission
- When idling on the title display screen
Actually not all the pieces is mounted. There’s a prolonged identified points part that features numerous points with cross-play and the buddies checklist. Additionally that bizarre bug the place Planet liberation reaches 100% on the finish of each protection mission. And one factor that simply occurred to me, the place drowning in water with a vitality booster breaks your character.
Now, there could also be some…unlisted modifications on this patch. When patches are launched, that’s second for Arrowhead to sneak in stuff that will not have been there earlier than. Final time round that introduced issues like flying Terminids and blue beams within the sky. This week? Nothing bizarre has occurred but, however after at present, that will not be the case, so make sure to maintain a watch out for something unusual on the market within the wild.
This week it seems as if the playerbase goes to fail a serious order the place they had been tasked with taking up two powerful planets in underneath three days. With extra time it could have been carried out, however on that timeline? Proper now it’s wanting extraordinarily unlikely, and this patch could also be including in no matter occurs after that…
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