After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.
After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at the moment rests at a 70% optimistic on Steam–and that is after a major leap up from its former score. So, what occurred?
Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was crammed to the brim with powerful enemies. Like, extraordinarily powerful enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on objects referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.
From Software program’s video games aren’t any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too troublesome. But on prime of the DLC being meant to problem gamers the best way Elden Ring did again in 2022, we will not assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties reasonably than, effectively, nearly all the pieces else the studio does.
On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply arduous for the sake of it. The pair additionally dig into how the video games’ really set gamers up for fulfillment, reward their time and triumphs significantly, and supply a lot greater than brutal boss battles.
Spot On is a weekly information present airing Fridays during which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak in regards to the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information reveals, Spot On will dive deep right into a single subject versus recapping all of the information. Spot On airs every Friday.