Dragon’s Dogma 2 has been blessed with some notable enhancements by way of its first post-launch replace. With patch 1.050, Capcom has applied a number of graphics settings on PS5, and we’re pleased to report that the open world RPG has taken a good step in the fitting path.
To begin with, let’s go over the choices that patch 1.050 has added. They are often discovered underneath a brand new choices tab, merely named ‘Graphics’.
- Body Fee – allows you to swap between the default Variable (uncapped) body fee and the brand new Max 30fps possibility
- Ray Tracing – toggles ray tracing (dynamic, extra practical lighting) on or off. It is on by default, and might solely be modified via the beginning menu earlier than loading your recreation
- Movement Blur – toggles movement blur on or off
Proper off the bat, we are able to verify that turning ray tracing off instantly advantages the sport’s body fee. In its patch notes, Capcom stresses that disabling ray tracing and movement blur won’t have a “vital” impression on the body fee, however no less than in our expertise, the distinction is noticeable.
With the body fee nonetheless set to variable (uncapped), and with each ray tracing and movement blur disabled, Dragon’s Dogma 2 runs fairly a bit smoother — however it’s nonetheless not near being a secure 60fps (once more although, Capcom set acceptable expectations for this replace). The body fee dips that happen in busy areas are a lot much less pronounced, and usually talking, the sport’s capable of keep 30fps and above far more usually when ray tracing is off.
In fact, the draw back to that is that the title’s ray tracing does quite a bit to boost its visuals. The dynamic lighting in Dragon’s Dogma 2 is commonly very good, and when ray tracing is off, the whole lot seems to be comparatively flat — particularly while you’re inside, or at evening, when candles and torches forged practical illumination. In our opinion, the elimination of ray tracing is not a dealbreaker — the sport’s baked-in lighting nonetheless seems to be good — however it does drain the journey of some ambiance.
On that be aware, listed here are some comparability footage we took straight from our PS5. The screenshots on the left have ray tracing on, whereas the screenshots on the fitting have ray tracing off.
So, you are going to have to decide on between a noticeably higher body fee or a greater trying recreation. That is mainly Capcom providing your typical ‘efficiency’ and ‘graphics’ modes, besides the efficiency aspect of issues nonetheless is not a strong 60fps.
Shifting on, there’s the brand new, non-obligatory 30fps cap, which will be toggled on and off at any time via the graphics menu. To be blunt, we do not actually see the purpose. For many video games, capping the body fee at 30 ought to imply you could take pleasure in rock strong however unremarkable efficiency. Nonetheless, as a result of Dragon’s Dogma 2’s body fee already dips under 30fps in busy places like cities, and through chaotic fights, the cap simply implies that you are simply lacking out when the body fee does go above 30 — which is pretty regularly, particularly with ray tracing turned off.
The 30fps cap may be helpful in case you’re significantly delicate to border fee fluctuations, however once more, simply turning ray tracing off seems like a simpler answer in case you’re in search of total smoothness.
Nonetheless, it is a bit irritating, is not it? Clearly, it did not take a lot for Capcom to implement the modifications on this patch — so why did the sport launch with zero graphical choices on consoles to start with? A wierd choice, however it’s good to see that issues are already enhancing. What’s extra, the developer has particularly acknowledged that the body fee will probably be improved via future updates — and we’re no less than prepared to consider the corporate on that entrance, given what it is already managed to do within the house of every week.
Are you going to attempt enjoying Dragon’s Dogma 2 with this replace? Tell us if ray tracing’s getting chopped within the feedback part under.