People teeming with pleasure to lastly dive into Capcom’s hotly anticipated fantasy motion role-playing sequel Dragon’s Dogma 2 on March 12 could expertise some inconsistent body fee efficiency points on PC.
Responding to a question about body fee issues from IGN, Capcom stated in a press release that efficiency points on PC could also be linked to the heavy quantity of CPU demanded from NPCs within the sport.
“In Dragon’s Dogma 2, a considerable amount of CPU utilization is allotted to every character and dynamically calculates the impression of their bodily presence in numerous environments. In sure conditions the place quite a few characters seem concurrently, the CPU utilization could be very excessive and should have an effect on the body fee,” a Capcom consultant instructed IGN. “We’re conscious that in such conditions, settings that cut back GPU load could at the moment have a restricted impact; nonetheless, we’re trying into methods to enhance efficiency sooner or later.”
Whereas video games like Ultimate Fantasy VII Rebirth give gamers a Efficiency or Graphics mode choice — prioritizing both a constant framerate or elevated graphical thread depend, because it have been — Dragon’s Dogma 2 solely has one visible mode throughout all consoles. Talking with Sport Informer, director Hideaki Itsuno clarified his assertion about Dragon’s Dogma 2 releasing with an uncapped framerate for all consoles, saying, “We’re aiming to go at round or larger than 30 FPS.”
Though Capcom particularly addresses a repair for body fee points on PC, some with early copies right here at IGN have skilled body fee inconsistencies on PlayStation 5 and Xbox Sequence X/S as nicely. In line with IGN efficiency reviewer Michael Thompson, Dragon’s Dogma 2 could be impacted throughout all codecs by CPU and reminiscence bandwidth calls for. These can impression consoles and medium to lower-end PCs much more. Areas similar to Vernworth are very demanding, even on the highest-end machines and, particularly, the CPU.
Throughout his playthrough, Thompson famous that the Xbox Sequence S suffered most with reminiscence calls for as texture would fail to load and grow to be very low-quality after roughly 10 minutes of open-world exploration. As well as, Thompson misplaced saves a number of occasions returning to an earlier level within the title and even trigger a sport reset from the beginning.
Dragon’s Dogma 2 at the moment has excessive calls for on {hardware}, with the Steam Deck struggling to run at playable charges and even high-end machines of an RTX4090 paired with an AMD 5800X3D CPU can drop into the 30s while within the denser populated cities.
Dragon’s Dogma 2’s framerate points have been so tough for IGN senior editorial producer Mark Medina that he had change from enjoying on PlayStation 5 to PC as a result of he was getting movement illness.
“It is a kind of video games the place in the event you lookup on the sky or down on the floor, the framerate improves,” Medina stated. “So in the event you lookup at a cliff to struggle goblins, and also you’re at 40-50fps, and you then flip your digicam down on the world and immediately there is a fast drop in frames, it is disorienting.”
Whereas Dragon’s Dogma 2 could not run in addition to it ought to on PS5, IGN editorial producer Mitchell Saltzman says its efficiency points have been by no means a deal breaker for him.
“It is distracting at its finest and annoying at its worst, and this sport would unquestionably be improved if its efficiency was higher, but it surely by no means robbed me from the thrilling moments of fight, nor did it take something away from the thrilling moments of exploration and discovery on the coronary heart of the expertise,”
Saltzman stated.
Likewise, IGN gameplay producer Ronny Barrier stated that altough Dragon’s Dogma 2’s framerate could be wildly inconsistent, “it by no means regarded jittery” or hampered on how a lot pleasure he discovered adventuring the sport’s handsome landscapes.
“Certain, I might like it if it ran at a stable 60fps always, and I am not right here to make an excuse for it. The efficiency in an motion sport must be constant, even when it needs to be a constant 30fps! However any points I’ve with the efficiency did not detract from the journey for me,” Barrier stated. “Fortunately, [Dragon’s Dogma 2 is] a bit extra methodical than most motion video games, with few mechanics that require very strict timing, and I feel that helped soften the blow as nicely.”
Isaiah Colbert is a contract author for IGN. You may observe them on Twitter @ShinEyeZehUhh.