Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.
Round a month in the past, Larian’s Michael Douse revealed that Baldur’s Gate 3 had bought ‘method over’ 10 million items. In a brand new interview with Gamespot from GDC 2024, Larian CEO Swen Vincke offered an up to date gross sales determine by evaluating the studio’s newest sport from the earlier one, Divinity: Authentic Sin 2.
It is nearly double D:OS 2 now, so it is actually doing actually, rather well.
As identified on ResetEra by person Son of Sparda, final time we heard, the newest installment within the Divinity franchise had bought 7.5 million items. As such, it’s affordable to imagine Baldur’s Gate 3 could also be round 15 million items at this level, which is a tremendous feat in a little bit greater than half a yr. The sport might maybe get even greater if it ever got here to Nintendo Change and iPad like Divinity: Authentic Sin 2 did finally.
Regardless of the unimaginable industrial success and equally astounding essential success that showered Larian with all types of awards, Swen Vincke dropped a bomb on the finish of his GDC 2024 Baldur’s Gate 3 speak when he introduced there would not be a DLC, a sequel, or certainly one other D&D-based sport in partnership with Wizards of the Coast.
Within the Gamespot interview, Larian’s founder defined a bit extra the thought course of behind this choice:
When it got here to Baldur’s Gate 3, everyone was telling us ‘you bought to make DLC and actually you need to be beginning on a sequel, that is so profitable and made a lot cash’. For some time, I used to be truly like, yeah, that is what we must be doing, we must always change our plans and do this. The staff truly mentioned, yeah, we must be doing that.
However then later within the yr I spotted that is not what we’re made for. That is actually the alternative of what Larian is about. We wish to do large new issues, we do not wish to rehash the factor that we have accomplished already, in order that’s why we mentioned we’re not going to do this. So, we’re again on our authentic plan which goes to the following factor and the larger factor.
What’s subsequent for Larian, then? Properly, Vincke talked to Eurogamer about that. The staff already had picked two video games to make after Baldur’s Gate 3 and is now again on that monitor. In accordance with Vincke, they’re going to be large, formidable, totally different from what Larian has accomplished earlier than, but additionally acquainted.
Much more fascinating is that the Larian founder has a dream RPG in thoughts and hopes that next-gen {hardware} will embrace some tech to make it nearer to actuality. This is what he instructed Gamespot:
So this was half of a bigger plan that I’ve in the direction of what I referred to as a really large RPG that may rule all of them. I believe there’s some tech that we do not have but. I do not know what the specs are going to be within the subsequent gen. I hope we will get one thing that is going to convey us nearer.
It is onerous to guess what Vincke has in thoughts particularly, although it might need one thing to do with a narrowly missed $1 million stretch objective initially deliberate for Divinity: Authentic Sin 1. Again then, Larian promised backers that NPC schedules, day/night time cycles, and climate methods would have an effect on NPCs and monsters. The adjustments in climate and moons would additionally affect the totally different colleges of magic. These options by no means materialized not just for D:OS 1 however for the sequel as effectively, or certainly Baldur’s Gate 3. Nevertheless, developments in know-how might make that possible sooner or later sooner or later, permitting Larian to craft a very dwelling sport world.