Clover Studio’s Ōkami was some of the critically acclaimed video games of its day when it launched on PS2 in 2006 and Wii in 2008.
Regardless of this, Hideki Kamiya has revealed that its improvement crew was, on the entire, fairly weak. This comes by way of a brand new video from ‘UNSEEN’ on YouTube through which Kamiya and Ikumi Nakamura sit down to debate their historical past collectively, notably Ōkami’s improvement.
In line with Nakamura, Kamiya acquired fairly drunk throughout a late-development celebration and exclaimed “This crew was the worst!”. Kamiya did not deny this however defined that Ōkami was meant to be Clover Staff’s signature title, and so he wished to assemble one of the best workers members from each part.
Nonetheless, he states that though a number of crew members have been essential to the event of the sport, together with Nakamura, the crew as an entire was “frankly weak”. Pointing to Viewtiful Joe and Satan Could Cry as examples through which the event groups have been equally enthusiastic throughout the board, there was a “big distinction” with Ōkami’s crew.
He goes on to say that the scene within the video ought to most likely be lower, as “all of the customers who performed and liked Ōkami most likely all assume there was an awesome crew behind it, however truly, that wasn’t the case”.
It is price testing the entire dialogue within the video above, as Kamiya and Nakamura additionally talk about Bayonetta and Kamiya’s love for blocking ‘bugs’ on social media, however the Ōkami part is conveniently timestamped on the 20.13 mark. Towards the top, Kamiya additionally ponders whether or not Ōkami made it to 150,000 gross sales, relating to it as a “big failure” (Capcom’s investor web site now places it at a complete of 4.1 million gross sales throughout all releases).