Outcast: A New Starting is the sequel to one of many very first open-world video games ever made, merely referred to as Outcast, but it surely’s additionally taking cues from video games which have come out in that two-decade hole by letting gamers discover a whole alien world “with none restrictions.”
Outcast: A New Begining’s director beforehand revealed that the sequel was really influenced by The Legend of Zelda: Breath of the Wild’s radical freedom and non-linear development. (‘Go wherever at any level and do something’ vibes.) Now, the sport’s producer has shed extra gentle on the world and the way it opens as much as the participant.Â
THQ Nordic producer Andreas Schmiedecker tells Gamesradar’s Jasmine Gould-Wilson that the sport’s alien planet is “about 64 sq. kilometers massive and consists of seven massive Talen villages, totally different biomes with various vegetations, and many animals and open-world actions.” These seven villages act as waypoints, pulling you in several instructions, and you may assist these native populations in any order you fancy.Â
“After a tutorial sequence, the participant is totally free to discover each inch of that world (apart from a few bases) with none segmentation or restrictions,” Schmiedecker continues. So there are no borders or invisible partitions that flip you away in case you’re under a sure degree.Â
Schmiedecker beforehand delved into the sport’s “shiny and colourful” setting and the way that units it other than the usually dour landscapes you would possibly discover in comparable video games.Â
Outcast: A New Starting is out on Steam and consoles proper now, simply in case you are within the sequel’s unshackled freedom.Â
Try the opposite finest open world video games to sink into now.Â