Helldivers 2 developer Arrowhead has launched a brand new patch that makes the sport’s hardest enemies simpler to take care of.
Patch 1.000.102 offers with the spawn charge of closely armored Terminid enemies in addition to the attainable play towards them. It additionally fixes some consumer interface parts and crash points.
The brand new patch follows the discharge of Helldivers 2’s first steadiness patch, which sparked one thing of a backlash inside the neighborhood for making it more durable to kill closely armored enemies such because the Bile Titan and, significantly, the Charger.
Final week’s patch nerfed the Breaker, Railgun, and Defend Generator Backpack, three objects thought-about important to larger issue play and Helldivers 2’s finest loadouts. On larger difficulties, Helldivers 2 throws an typically overwhelming variety of highly effective enemies at you, a lot of which require hard-hitting weapons and stratagems to take care of. The Railgun particularly was a well-liked possibility for taking them on.
For the reason that launch of the patch, gamers have complained about struggling to take care of these heavy enemies and their obvious elevated spawn charge on more durable difficulties, behind which Helldivers 2’s most beneficial assets are locked.
Social media and the Helldivers subreddit and Discord have seen numerous screenshots and movies exhibiting a fairly ridiculous variety of Titans and Chargers on-screen without delay, with gamers expressing their disbelief.
What are we imagined to do with 5 bile titans and seven fees spawning unexpectedly on a tiny eradicate missions? | #Helldivers2
🔗 KuronekoBestGirl pic.twitter.com/kCwL6PoFJ2
— HELLDIVERS 2 Updates (@Helldivers2HQ) March 7, 2024
In response, Arrowhead issued a submit on the Helldivers Discord to say it deliberate to make heavy enemies simpler to take care of, each when it comes to their spawn charge and well being, and it has now completed so. “The quantity of closely armored targets that spawn on larger difficulties, particularly for Terminids, have been a giant dialogue level on-line and internally,” Arrowhead stated in a submit on the Helldivers 2 Steam web page. “The intent is for teams to must deliver some type of anti-tank functionality however to not the diploma beforehand wanted.
“To that finish we’ve got diminished the spawn charge of Chargers and Bile Titans on difficulties 7 and up. As well as we’ve got diminished the chance of spawn spikes of Chargers and Bile Titans.”
Nevertheless, Arrowhead careworn that it has not diminished the issue of Helldivers 2, quite it has modified the distribution of enemy sorts. So, gamers ought to count on different enemy sorts to seem in larger numbers to any extent further.
Particularly on the Charger, maybe Helldivers 2’s hardest enemy, Arrowhead has now moved to deal with the “leg meta”, which entails spending treasured anti-tank weapons on the Terminid’s legs as an alternative of extra apparent weak factors. Arrowhead stated this “appears counter to expectation.”
“We’re humbled by the neighborhood’s means to seek out issues like Chargers ‘leg meta’ in our sport, nonetheless spending your heavy anti-tank weapons on legs as an alternative of the plain weak level appears counter to expectation,” Arrowhead defined.
“We aren’t altering something concerning the Charger’s legs, we’re nonetheless decreasing the well being of the Charger’s head. It ought to now be at a degree the place a well-placed shot from a Recoilless Rifle or EAT-17 immediately kills a charger.
“Along with the sadly undocumented change of final patch that elevated the armor penetration means of much less well-placed pictures for EAT-17s and Recoilless Rifle pictures, Chargers ought to now be simpler to deal with by well-equipped teams.”
Helldivers 2’s upcoming premium Warbond, dubbed Chopping Edge, launches this week, scorching on the heels of the discharge of mechs. The Warbond consists of new weapons, new armor units, new capes, and new emotes. In the meantime, Arrowhead has requested for the Helldivers 2 neighborhood’s assist in developing with concepts for the “laborious to unravel” drawback of gamers kicking teammates who don’t have meta loadouts.
Helldivers 2 has turn into one of many shock hits of 2024 since launching in February, topping the charts on Steam and reportedly promoting round three million copies. Based on a minimum of one analyst, it is nonetheless rising. Take a look at IGN’s Helldivers 2 assessment to seek out out why it is taking place so properly.
Helldivers 2 Replace 1.000.102 Patch Notes:
Overview
Right this moment’s patch is coping with the spawn charge of closely armored Terminid enemies in addition to the attainable play towards them. It additionally incorporates some fixes to UI parts and crash fixes.
Balancing
Enemies:
- The quantity of closely armored targets that spawn on larger difficulties, particularly for Terminids, have been a giant dialogue level on-line and internally. The intent is for teams to must deliver some type of anti-tank functionality however to not the diploma beforehand wanted.
- To that finish we’ve got diminished the spawn charge of Chargers and Bile Titans on difficulties 7 and up. As well as we’ve got diminished the chance of spawn spikes of Chargers and Bile Titans.
- Please word that we’ve got modified the distribution of enemy sorts, not diminished issue. Anticipate different enemy sorts to seem in larger numbers as an alternative.
- We’re humbled by the neighborhood’s means to seek out issues like Chargers “leg meta” in our sport, nonetheless spending your heavy anti tank weapons on legs as an alternative of the plain weak level appears counter to expectation.
- We aren’t altering something concerning the Charger’s legs, we’re nonetheless decreasing the well being of the Charger’s head. It ought to now be at a degree the place a properly positioned shot from a Recoilless Rifle or EAT-17 immediately kills a charger.
- Along with the sadly undocumented change of final patch that elevated the armor penetration means of much less properly positioned pictures for EAT-17s and Recoilless Rifle pictures, Chargers ought to now be simpler to deal with by properly outfitted teams.
Gameplay
- “Digital Countermeasures” operation modifier, which had an opportunity of supplying you with a random stratagem as an alternative of the one you enter, has been eliminated with a purpose to be reworked, and might be reintroduced in a future iteration. We discovered that this modifier wasn’t communicated clearly sufficient and general induced extra frustration than pleasure with the way in which it was at present applied. This alteration was made in 1.000.100 however was unintentionally omitted from the patch notes.
Fixes
- Fastened lacking textual content on a number of HUD / UI parts.
- Fastened a number of subtitle / VO mismatches within the information movies.
- Fastened numerous crashes that occurred mid-gameplay and when deploying to missions.
Identified Points
- Recreation crashes when trying to make use of a stim whereas inside an Exosuit.
- Pink artifacts might seem within the sky when setting off giant explosions.
- Automaton Dropship seemingly disappears and slides in after being shot down.
- Photographs from arc-based weapons might not depend in direction of kills in post-mission stats.
- Gamers can’t unfriend different gamers befriended by way of pal code.
- Cross-platform pal invitations won’t present up within the pal requests tab.
- Gamers could also be unable to pick out loadout or return to ship when becoming a member of a multiplayer sport session by way of PS5 Exercise Card.
- The Exosuit can destroy itself with rockets if it fires whereas turning.
- Textual content chat field show is obstructed by the cinematic letterboxing throughout extraction.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.