In the end, the curtains have been drawn again on Judas, the primary recreation from BioShock creator Ken Levine’s outfit, Ghost Story Video games. Courtesy of IGN, we have our greatest look but on the recreation, how its intriguing “narrative LEGOs” design philosophy works in play, and, after all, a well-known, chaotic type of powered fight we have been lacking desperately. Bringing Geoff Keighley alongside for the journey, IGN sat down for a large interview with Levine, which is the place the fount of knowledge sprang from.
Ghost Story offered gameplay and extra data through commentary from IGN’s Ryan McCaffrey. From what’s on show, it is clear the group has been cooking, and lots of acquainted parts followers have come to know and love have been expanded upon. Set on a colony ship crewed by all of the sudden murderous robots, and with Judas being a hacker, manipulating machines to reap the benefits of the atmosphere or to beat fearsome odds can be important to success, and the previous one-two punch of lightning and wrench (hammer this time) more practical than ever.