Helldivers 2’s CEO has reaffirmed the sport’s dedication to pleasant fireplace, confirming that the flexibility to fully one-shot your allies “won’t ever change.”
In a response to a participant asking that the system stick round in perpetuity, Johan Pilestedt stated that Arrowhead would “by no means change” pleasant fireplace, explaining that “if we turned off pleasant fireplace we must flip off bullet injury towards enemies as effectively. It is the regulation.”
Oh sure. This can by no means change.If we turned off pleasant fireplace we must flip off bullet injury towards enemies as effectively. It is the regulation.March 22, 2024
At this level within the recreation’s life, Helldivers 2 gamers are not any strangers to pleasant fireplace. Just about something that is able to killing a bug or a bot can be able to killing an ally, be {that a} badly-timed shotgun blast, a poorly-aimed Eagle Strike, or the roaming concentrating on system of a drone. To maintain issues honest, enemies can even succumb to the assaults of their very own allies – however Pilestedt appears to be suggesting that if you need a bullet to hit your foe, it’s a must to stay with the truth that it may additionally hit your buddy.
Whether or not that is merely one other instance of the developer’s entertainingly militaristic social media presence or a extra literal clarification about how the sport’s ballistics tech works, I am not 100% certain. Suffice to say, nonetheless, this isn’t the primary time that Arrowhead has actually caught to its weapons over pleasant fireplace, which was a staple of the unique Helldivers recreation. Regardless of the will to maintain PvP out of the sport in an try to scale back toxicity, there’s been no suggestion that team-killing (whether or not unintended or in any other case) goes wherever.
In galactic information, the battle effort on Mantes is stalling – as a result of no-one desires to combat the bots.