Dragon’s Dogma 2 is a tremendous open world RPG — we have stated as a lot quite a few occasions in our Dragon’s Dogma 2 PS5 evaluation. However there’s additionally no getting round simply how unoptimized the title is on a technical stage. As pressured in our aforementioned evaluation, the sport’s body fee is usually a downside. More often than not, it is discovered hovering between 30 and 45 frames-per-second, which is effective, however it’s definitely not the constant 60fps that you really want from a sport that is so heavy on motion.
What’s extra, the body fee can actually take a tumble in places the place there’s lots occurring. It is a disappointing state of affairs, and the newest Digital Foundry evaluation may be very a lot in settlement.
Let’s begin with the positives: Dragon’s Dogma 2 runs at a checkerboarded 4K on PS5, and it typically seems incredible. The report additionally praises the title’s implementation of ray traced world illumination (RTGI), which permits the sport to utilise some really attractive lighting results. Briefly, it may be a picturesque launch.
Nonetheless, with no graphical choices accessible on PS5 — not even a efficiency mode, which we nonetheless discover baffling — you are left on the mercy of the sport’s uncapped body fee. Digital Foundry factors out that it is a demanding title by way of design. It is closely depending on CPU utilization, with enemies and NPCs requiring quite a lot of processing energy — particularly in densely populated areas, like cities.
This can be a large a part of why the sport’s body fee takes a noticeable hit if you’re strolling round city. On PS5 particularly, the title tries to alleviate a few of the stress by tremendously lowering the draw distance on NPCs — and the result’s some jarring conditions the place townsfolk can simply fade into existence mere ft away from the place your character is standing.
Digital Foundry sums issues up properly: “Dragon’s Dogma 2 is a good graphical achievement then, however sadly it is let down by some configuration points on the consoles and closely CPU-bound efficiency on all platforms.”
Whether or not it is by means of the addition of graphical settings on PS5 or by way of higher optimisation, the underside line is that Capcom merely should enhance the sport’s efficiency. It might be a crying disgrace for Dragon’s Dogma 2 to be left in such a state.