With FF14 Dawntrail now having been out within the wild for every week, gamers have spent loads of hours exploring Tural, seeing the brand new story within the Closing Fantasy 14 7.0 replace, and testing out its new Viper and Pictomancer jobs. One key speaking level in any new enlargement is job steadiness, and recreation director Naoki Yoshida broadcasts the primary spherical of changes that will probably be rolling out in its first two post-launch patches.
The comparatively easy launch of Dawntrail has seen Closing Fantasy 14 attain “a report variety of concurrent customers we’ve not seen because the launch of A Realm Reborn in 2013,” Yoshida reveals. Given what number of gamers had been making an attempt to log in throughout the Endwalker launch, this success is probably going right down to the brand new server infrastructure for the MMORPG as a lot as it’s the demand to play.
“It has been a pleasure to observe you all play, every in your personal distinctive means, however we’ve develop into conscious of a number of points which will have confirmed a hindrance to your total expertise. For that, I sincerely apologize,” Yoshida writes. He notes that some key points are below investigation, but additionally takes time to handle a number of the deliberate fixes and changes for job actions in patches 7.01 and seven.05, each of which can arrive within the coming weeks and introduce the conventional and savage variations of the primary Dawntrail raid collection respectively.
We’ll begin by addressing the 2 newcomers. Yoshida addresses a problem the place the paint-wielding Pictomancer can manually flip off sure standing results to squeeze a little bit extra juice out of their rotations. This will probably be adjusted in patch 7.01, Yoshida says, asking gamers to “please chorus from manually eradicating these standing results when practising your rotations” within the meantime.
The Viper, in the meantime, will obtain a number of enhancements focused at making their ability rotation really feel much less busy, “together with the easing of directional necessities and modifications to the results of a number of actions,” all deliberate for patch 7.05 As a long-time enjoyer of positional abilities I’m hoping they aren’t eliminated totally, however the 4 branching paths of its core ability rotation could be a little a lot to maintain on prime of whilst you’re coping with a few of Dawntrail’s endgame fights.
Monks have suffered from a few key points, Yoshida admits, together with incorrect potencies on some actions and “an error pertaining to the necessities to use stacks of Fury.” These needs to be rectified in patch 7.01, giving monks more practical group harm potential. Yoshida apologizes for “Monk’s insufficient efficiency, which presently differs from what we beforehand introduced.”
The staff has additionally acquired “appreciable suggestions regarding Astrologian,” Yoshida says, particularly specializing in a problem maintaining throughout burst harm phases. This needs to be addressed in patch 7.01 with Gentle Velocity’s recast time adjusted and being changed into a charged motion. The 2 draw actions additionally get shorter recast timers, and Macrocosmos sees a efficiency increase.
Tanks have additionally discovered that they’re struggling to carry onto enemy aggro throughout fights on account of a number of the early burst harm different lessons are actually able to. As such, tank area-of-effect assaults will see their enmity boosted in patch 7.01 together with boosts to their motion skills that can assist you decide up all of your targets shortly.
Rounding out the checklist are enhancements to mana regeneration for Black Mages previous to studying Umbral Soul to assist with earlier content material; an prolonged length for Manafication for Crimson Mages to make touchdown your melee burst simpler; and decreased recast timers for Samurai’s stage 100 abilities Tendo Setsugekka and Tendo Kaeshi Setsugekka.
Yoshida says this checklist “doesn’t entail every part now we have deliberate,” however ought to cowl the main problems with word. As for when you’ll be able to anticipate these modifications to land, patch 7.01 is deliberate to reach on Tuesday July 16, two weeks after the preliminary launch, bringing with it the primary tier of the Arcadion raid collection. Patch 7.05, in the meantime, ought to arrive an extra two weeks after that on Tuesday July 30, introducing the tougher savage variant of the raid.
In the interim, you’ll wish to be sure to’ve unlocked flying in each zone by gathering all FF14 Dawntrail Aether Currents. Don’t neglect to unlock FF14 Facewear, too, because it’s simply missed and a vital improve to your style recreation.
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