Starfield’s newest replace is reside, bringing with it the promised enhancements to the photograph mode in addition to higher comfort whereas utilizing the scanner and a handful of different high quality of life modifications. Nothing terribly exceptional within the grand schemes of issues—however what’s exceptional is that it additionally fixes a genuinely big variety of bugs and gameplay points.
Followers have been clamoring for brand new Starfield content material for months, and this sadly doesn’t ship on that entrance. Accordingly, the reception to each the replace announcement and right this moment’s launch haven’t been fully optimistic: Bethesda promised in 2023 that Starfield would get massive new options in 2024 together with “survival mechanics” and “all new methods of travelling,” however thus far there’s been no signal of both. There’s additionally nonetheless no indication as to when the Shattered Area growth would possibly arrive, and the promised modding instruments are additionally nonetheless MIA.
So no, it is not an ideal spot for Starfield to be in, and a few followers are clearly operating in need of endurance. Others, although, appear genuinely excited for a number of the modifications on this replace: Eradicating the digipick price for utilizing the Undo perform throughout the Safety mini-game, as an illustration, appears extremely minor but has sparked some real (and, I am fairly positive, unironic) pleasure on Reddit.
There’s additionally some hope that, with this big laundry listing of fixes now in place, Bethesda can lastly convey each barrels to bear on new content material creation. I do not know how the studio allocates its assets however it does not look like a wholly unreasonable expectation: What number of bugs can presumably be left to repair after fixing this many bugs?
Bethesda hasn’t but commented on that chance, however hopefully we’ll be listening to extra about it quickly. Within the meantime, you’ll be able to try the complete patch notes beneath.
FEATURES:
- PHOTOMODE: Added the flexibility to set Expressions and Poses on participant and companions in Photomode.
- SCANNER: Now you can open doorways and harvest with the scanner opened.
- Setting course on an inactive quest will now make it the energetic quest.
- Added assist for adjusting FOV when utilizing third Individual Ship view.
- Added an Anisotropic filtering high quality slider (PC).
- Eliminated the digipick price for utilizing Undo throughout the Safety mini-game.
- Added an autosave when quick travelling from a planet’s floor to orbit.
- Up to date the Ship UI to carry out extra easily at greater framerates.
FIXES:
Artwork
- Mounted an space that allowed the participant entry to the New Atlantis Ship Technician’s vendor chest.
- Mounted the hole that enables gamers to entry Spacesuits with out selecting locks of one of many Spacesuit show circumstances.
- Mounted a difficulty that would trigger the Fishworker Masks to not be seen when outfitted.
- Mounted a spot the place the participant may get out of the world on The Siren of the Stars.
- Mounted a uncommon challenge that would trigger the participant to stay caught underneath an elevator.
- Mounted a spot the place the participant may change into caught exterior Hopetech.
- Mounted flickering flooring within the aquarium of a Analysis Station on Altair II.
- Mounted the textual content on an indication from being minimize off on The Key.
- Corrected an indication discovered on The Key.
- Adjusted the place of a floating speaker on the Nasa Launch Facility.
- Mounted badly positioned objects within the Paridiso Lodge.
- Mounted a spot gamers can get caught within the Lair of the Mantis.
- Mounted a spot gamers can get caught on high of a bookcase in Marco’s room.
- Mounted a generator intersecting a railing on New Homestead.
- Mounted disappearing objects on Starstation RE-939.
- Mounted balloons that have been caught inside one another on the Siren of the Stars.
- Mounted a spot the place gamers may get caught on a staircase in New Homestead.
- Mounted flickering textures within the Vanguard Check Chamber.
- Adjusted the place of some workplace objects on a desk within the Deserted Hangar.
- Mounted a spot the place gamers may undergo the wall in New Homestead.
- Mounted a chair placement inside Hopetech.
- Mounted a spot the place gamers may get caught in Infinity LTD.
- Mounted a chair caught within the wall on the roof of Sonny Di Falco’s Island.
- Mounted a spot the place gamers may fall out of the world within the Autonomous Staryard.
- Settled some floating objects within the Argos Workplace of New Atlantis.
- Mounted some decal placements in an Deserted Hangar.
- Mounted a spot the place gamers may see exterior the world in Purple Satan Headquarters.
- Mounted a spot the place gamers may get caught in Londinion.
- Mounted a stool that could not be sat on within the Purple Mile.
- Mounted a spot the place gamers may get out of the world within the Purple Satan Mines.
- Mounted flickering mats in Neon.
- Rotated a monitor to face the supposed course within the Deimos Staryard.
- Mounted placement of some objects within the Autonomous Dogstar Manufacturing unit on Vega II-d.
- Mounted an indication placement on Tau Gourmand.
- Mounted a spot the place gamers may get caught close to the Bayu Plaza of Neon.
- Mounted a spot the place participant may get caught beneath steel girders in Neon.
- Rotated and electrical panel in a starstation.
- Mounted disappearing decals on a wall in Analysis Outpost U3-09.
- Mounted a chair placement that prompted an intersection with a pc in a Mining Complicated.
- Mounted lacking partitions of the UC Syracuse.
- Mounted floating whiteboard textual content inside Nishina Analysis Facility.
- Mounted a disappearing paper on the wall of the Starstation RE-939.
- Mounted a spot on the tarmac of Cydonia.
- Mounted a spot the place gamers may fall out of the world behind Chunks in New Atlantis.
- Mounted storage bins intersecting on the Lair of the Mantis.
- Mounted fireplace extinguishers caught contained in the wall of the Siren of the Stars.
- Mounted flickering textures discovered on Mars Mech Manufacturing unit.
- Adjusted place of objects on cabinets present in Gagarin.
- Adjusted place of objects within the Akila Metropolis Barracks.
- Settled a floating vent panel within the Infinity LTD HQ.
- Adjusted place of objects on the Fortuna Spaceship.
- Mounted a spot the place gamers may get caught on The Scow.
- Mounted a spot the place gamers may get caught within the Vault of the Siren of the Stars.
- Mounted a flickering signal present in Gagarin.
- Mounted a disappearing notice on a whiteboard present in a Fracking Station on Procyon V-B.
- Mounted a disappearing portray present in The Lodge.
- Mounted a spot the place gamers may get caught within the Bindi Mining Outpost.
- Adjusted the place of cabinets in The Emporium of Neon.
- Mounted a flickering wall panel within the Deimos Staryard.
- Mounted weapons positioned incorrectly on a show case present in a Civilian Outpost.
- Mounted object placement on cabinets in Akila’s Stone root Inn.
- Mounted decal points on whiteboards positioned in The Warlock ship.
- Mounted cabinets and objects placement in The Corvus.
- Mounted objects caught inside cabinets in Gagarin.
- Mounted flickering textures present in New Homestead.
- Mounted a texture on the tarmac of the Waggoner Farm.
- Mounted a spot the place gamers may get exterior the world on the Bindi Mining Outpost.
- Adjusted physics on objects discovered close to Alex Shadid’s desk in Akila Metropolis.
- Changed a lacking wall in Gagarin.
- Mounted physics on some objects positioned in New Homestead.
- Mounted a spot the place gamers may fall out of the world in a Science Outpost location.
- Mounted an object caught inside a shelf in MAST.
- Mounted flickering posters present in The Vigilance.
- Mounted merchandise physics in cupboards present in Hopetech.
- Mounted a spot the place gamers may get caught in The Lock.
- Mounted a spot beneath the airlock door of a Science outpost on Magnar.
- Mounted physics on the cranium within the Coe Heritage Museum.
- Mounted a decal texture on a desk in The Lock.
- Mounted a spot the place gamers may see out of the World in The Lock.
- Mounted physics on objects positioned in The Emporium.
- Mounted cupboards intersecting on Gagarin.
- Mounted physics on the cupboards discovered at one of many United Colonies Garrison places.
- Mounted a spot within the ceiling of The Lock.
- Mounted collision on the roof of the Pioneer Tower.
- Mounted flickering home windows at Terrabrew in New Atlantis.
- Mounted collision on the ground in a Warehouse of Neon.
- Mounted flickering posters within the Army Wing of MAST.
- Smoothed out the collision close to Madame Sauvage in Neon.
- Mounted a spot within the Mercury Tower the place gamers may fall exterior the world.
- Mounted disappearing decals exterior the Astral Lounge.
- Mounted disappearing vent frames in Neon.
- Mounted a Fan place close to the Xenofresh check in Neon.
- Mounted a shelf intersecting the wall close to the UC Distribution.
- Mounted a spot the place gamers may get out of the world close to the door of the Va’ruun Embassy.
- Settled a floating rope close to the Neon Touchdown Pad.
- Mounted the collision on a wall within the Ryujin Industries Head Quarters.
- Mounted spots the place gamers may see exterior the world close to the pool of the Industrial District.
- Mounted spots the place gamers may see exterior the world on the roofs of the Residential District in New Atlantis.
- Mounted a spot the place gamers may see exterior the world underneath the MAST bridge in New Atlantis.
- Rotated a monitor within the Stroud-Eklund Showroom.
- Mounted a spot the place gamers may fall out of the world close to the Fishmonger in Neon.
- Mounted a spot within the sidewalk and grass in New Atlantis.
- Mounted a number of spots the place gamers may see exterior of the world on the roof of the Pioneer Tower.
- Mounted a lacking wall close to the Pioneer Tower.
- Mounted a difficulty the place characters would all of the sudden disappear within the Neon elevator.
- Mounted a number of spots the place gamers may see out of the world in Neon.
- Mounted the flickering pc screens present in Apex Electronics.
- Mounted a spot the place gamers may see out of the world close to the Pioneer tower in New Atlantis.
- Mounted the netting from disappearing inside Neon at sure viewing angles.
- Mounted flickering crates in Cydonia’s mine.
- Mounted flickering textures within the nook of Bayu’s Penthouse bed room.
- Mounted gaps within the wall inside Galbank of New Atlantis.
- Mounted a spot the place gamers may see out of the world within the Commerce Authority.
- Mounted an space {that a} participant may get out of the world within the Generdyne Industries.
- Corrected a lacking wall contained in the Mercury Tower Foyer.
- Mounted a backwards polygon floating exterior a Warehouse in Neon.
- Dropped a floating tree exterior the doorway to the Lair of the Mantis.
- Made it so a mineral useful resource may be correctly harvested close to Gagarin.
- Settled a floating tree discovered close to Distant Industrial Website places.
- Settled a floating rock arch close to Industrial Mines.
- Settled a floating tree to the bottom at an Deserted Farm location.
- Mounted a spot the place the participant may get out of the world in a cave on Procyon I.
- Improved LOD for Juniper timber.
- Improved LOD for Fringe timber.
- Improved LOD for Swamp Pods.
- Improved LOD for Hickory timber.
- Mounted a spot the place the participant may get exterior of the world in a cave on Altair II.
- Mounted a floating tree close to the Lair of the Mantis.
- Mounted an space that prompted the participant to see out of the world within the Mining Complicated.
- Mounted flickering bushes seen throughout Sam Coe’s Matter of the Hart quest scenes.
- Settled a floating useful resource stone close to Akila metropolis.
- Settled a floating stone close to Gagarin’s Touchdown Pad.
- Mounted an space that prompted the participant to fall out of the world close to Gagarin.
- Mounted floating fungus discovered on Procyon.
- Settled floating stone arches close to Gagarin.
- Mounted a texture mix round one of many Wetland biomes.
- Mounted textures on the leaves of the Sapling Bushes.
- Settled a floating rock close to the Touchdown website on Toliman II-a.
- Addressed texturing points on numerous cave sections.
- Mounted just a few areas that prompted the participant to fall out of the world.
- Mounted a spot the place gamers may get caught exterior a mining complicated.
- Dropped a floating tree to the bottom close to Gagarin.
- Mounted a spot the place gamers may get caught exterior Cydonia.
- Settled floating rocks to the bottom round Eren’s Camp.
- Mounted a spot in New Atlantis Spaceport the place gamers may get caught.
- Mounted gaps within the caves that allowed visibility exterior the playable area in underground caves.
- Mounted texture challenge on the touchdown pad of the Ranshaw Analysis Facility.
- Settled a floating tree to the bottom across the Dauntless Crash Website.
- Mounted a flicker on the Quarantine Isolator.
- Addressed flickering textures on the taps within the Lock.
- Adjusted Briggs pose when holding a weapon (The Showdown).
- Adjusted property for the “Dwelling Outdoors Earth” airlock show (Revelation quest, NASA).
- Mounted a difficulty that would trigger the participant to stay caught when traversing the collapsed C Block corridor close to the Armory in The Lock.
- Mounted a difficulty that would trigger the participant to change into caught between rocks close to New Atlantis on Jemison.
- Mounted a difficulty that would trigger the participant to change into caught inside the steps that lead all the way down to the Purple Mile.
- Mounted blast protect often disappearing from touchdown pad close to Nishina analysis station.
- Mounted a difficulty that would trigger the participant to change into caught after falling down a tube in an Industrial Outpost.
- Mounted just a few touchdown areas (like Valerie’s Cache) that have been too small for some ships.
Gameplay
- Mounted a difficulty with ship energy allocations lowering unintentionally as a consequence of crew member bonuses.
- Crew bonuses for ship weapon recharge instances ought to now be utilized as supposed whereas in concentrating on mode.
- Mounted a difficulty that would flip the participant’s head to the left when sprinting in third individual.
- Addressed a difficulty that would trigger artifacts to change into inaccessible if the participant left their location for a very long time with out retrieving them.
- Mounted a difficulty that would trigger the participant housing ornament to be misplaced when there’s a state change in New Atlantis.
- Resolved a difficulty the place Sarah may seem non-interactable if she was assigned to a ship or outpost throughout a dialog with Walter within the Lodge.
- Resolved a difficulty the place the participant could possibly be affected by climate whereas inside.
- Mounted a difficulty that would forestall the participant from getting 100% completion for Niira’s planet survey.
- Mounted a difficulty on Heinlein V-A’s moon, which may trigger Chlorine gasoline vent deposits to be extraordinarily uncommon.
- Mounted a difficulty that would trigger climate to happen on planets with no environment.
- Addressed a difficulty the place EM injury wasn’t being utilized as supposed to robotic enemies.
- Resolved a uncommon challenge the place robots may not energy down after utilizing the “Disable Robotic Workforce” possibility in a terminal.
- Minibots ought to not seem to affect the Stealth Meter.
- Boarding encounters ought to now have a greater issue distribution.
- Mounted a difficulty that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
- Alien Reanimation now works on Aquatic and Flying creatures.
- Resolved a difficulty that would generally forestall the participant from turning invisible when utilizing Void Type in 1st individual.
- Resolved a time scaling challenge that would happen if Phased Time was used earlier than ready/resting.
- Parallel Self clone ought to now have the flexibility to comply with the participant by load doorways.
- Sunless Area ought to now be capable to deal essential injury.
- Mounted a difficulty that would trigger allied ships to change into hostile when utilizing Anti-grav discipline inside your ship.
- Addressed a difficulty the place utilizing an influence on a Terromorph within the Purple Satan HQ may doubtlessly free it.
- Resolved a difficulty with Alien Reanimation which prompted it to last more than supposed when utilized by one other character.
- Mounted a difficulty with the Scavenging Ability problem not incrementing when weapon circumstances have been looted.
- Resolved a difficulty that would trigger Missile Weapon Techniques Rank 4 to not recharge as supposed.
- Mounted a difficulty with Rejuvenation FX remaining energetic.
- Mounted a difficulty the place the EM Weapon Techniques ability problem wasn’t monitoring EM injury as supposed.
- Mounted a difficulty the place Starborn ship weapons weren’t being improved by ship abilities.
- Mounted a difficulty with utilizing the Boostpack in Zero-G Environments counting in the direction of Weight Lifting ability problem.
- Mounted a difficulty the place the Wellness ability didn’t apply actively when leveling up.
- Mounted a uncommon challenge the place Neurostrikes may rely a crowd character as a surprised enemy.
- Mounted a difficulty with the Neurostrikes problem progress inflicting it to be tougher than supposed after the primary Rank.
- Mounted a Rank 4 Concealment challenge that briefly made the participant undetectable.
- Contraband is now eliminated when rejecting a beforehand accepted smuggling mission.
- Addressed a difficulty that allowed attacking the assigned house ship to progresses ship weapon programs abilities.
- Mounted a difficulty the place Mother and Dad may take part in numerous conversations with one another on the similar time.
- Mounted a difficulty that would enable unusable ammo to be positioned on the planet.
- Mounted a difficulty the place the boostpack could possibly be incorrectly hidden when utilizing boostpack abilities.
- Mounted a difficulty with injury scaling for essential injury after going by the Unity.
- Mounted a difficulty that would trigger the Coe Property to be inaccessible for Sam’s Dedication after going by the Unity.
- Water in wetlands biomes ought to now appropriately spawn creatures for scanning.
- Mounted a difficulty that would often trigger swimming creatures to fly above water or seem on land.
- Mounted a difficulty the place flying creatures may generally seem to fall slowly after being killed.
- Addressed a difficulty the place often a personality may clip by the bottom when knocked down.
- Mounted a difficulty that would trigger unstable ragdolls on some mercenaries.
- Resolved a difficulty that would trigger a technician’s physique to show invisible if a manipulated character was instructed to examine the corpse.
- Mounted a uncommon challenge that would trigger a personality to spin when exiting a seated place.
- Mounted a difficulty that would trigger lifeless characters on the Purple Mile to be standing upright.
- Characters ought to not share the identical chair on the similar time in The Rock.
- Mounted challenge that would trigger characters to shift out of the world after getting into sure poses.
- Mounted numerous character head monitoring challenge that would make some scenes look inconsistent.
- Diminished the frequency of stun assaults from the Elder Terrormorph throughout Hostile Intelligence.
- Mounted a difficulty that would trigger Terrormorphs to not correctly ambush throughout some encounters.
- Turrets in The Mantis Lair ought to not be invisible after leaving and returning after a protracted time frame.
- Boarding Encounter aims ought to now be cleared when quick touring off the boarded ship by way of the Starmap.
- Resolved a difficulty that would trigger crosshairs to show crimson throughout fight when not pointing at an enemy character.
- Mounted Kodama weapon recoil inconsistency between 1st and third individual.
- Resolved a difficulty the place releasing goal whereas delivering third individual may mechanically trigger aiming to start once more.
- Aiming by a scoped weapon whereas trying to enter dialogue ought to not trigger the weapon to change into invisible.
- Mounted a difficulty that would generally trigger preliminary melee assaults to fail after instantly drawing the weapon.
- Resolved a difficulty the place the participant may lose a considerable amount of Oxygen when utilizing a Energy Assault and blocking.
- Resolved a difficulty with scopes showing too low if utilized in third individual instantly after touchdown on a brand new planet.
- The Rattler ought to now use the right reload animation in zero-g environments.
- Resolved a difficulty with the Frenzy Particular Impact on the Keelhauler effecting allies.
- Mounted a difficulty that would trigger the Autorivet to fireside in a wider cone when a laser sight was added.
- Mounted a difficulty the place the Drumbeat Burst fireplace attachment inflicting it to fireside 3 pictures as an alternative of 4.
- Particular Weapon Results with a injury enhance ought to now perform with EM weapons.
- Mounted a difficulty with Anti-Ballistic that prompted it to not scale back bodily injury taken from Particle Beam Weapons.
- Mounted a difficulty the place EM weapons dealt well being injury as an alternative when utilized by a companion.
- Added Particular Results to the Outdated Earth armor set reward.
- Addressed a difficulty that would mushy lock the participant in the event that they interacted with a stun mine in a particular means.
- Mounted a difficulty the place the participant may keep away from prison repercussions by stowing their weapon at a really particular time.
- Addressed a difficulty the place companions wouldn’t be dressed appropriately if a stolen outfit was eliminated as a consequence of an arrest.
- Quest particular companions (corresponding to Emma Wilcox or Walter Stroud) at the moment are prevented from taking weapons from locked chests when they’re out of ammo.
- Mounted crash that would happen when the participant holds a corpse in entrance of a miner.
- Characters ought to not response to older our bodies as in the event that they have been new corpses.
- Mounted a difficulty the place Sam Coe may nonetheless inform Cora she may check out her joke on a lifeless character. Powerful crowd.
- Mounted a difficulty the place the participant may discuss Adoring Fan’s fandom regardless that he had by no means joined the crew.
- Addressed a difficulty that would trigger the digital camera to look indifferent when instantly boostpacking after getting into a Temple.
- Resolved a difficulty the place utilizing a boostpack whereas getting into zero-g may disable boosting.
- Ammo packs close to Sergeant Yumi throughout Eyewitness ought to now present extra ammo.
- Docking at a station with a stolen ship ought to now set it as your private home ship.
- Added reward for finishing the injured guard exercise on the Commerce Authority Warehouse.
- Added loot to a weapon rack hidden behind a Grasp locked door on the Ship Disassembly Platform.
- Mounted a difficulty the place a ability journal couldn’t be acquired within the deserted farm.
- Mounted a difficulty that would trigger Havershaw to be tucked away from his desired place in Stroud-Eklund’s Staryard.
- Eliminated an invisible collision that partially blocked motion by the plastic flaps on the entrance of The Clinic.
- Mounted a difficulty the place generally a provide shelf wouldn’t seem appropriately within the Freestar Ranger station in Hopetown.
- Mounted a texture challenge that would happen when the tables in Jake’s bar have been shot.
- VFX and SFX will now happen when participant discovers a scanner anomaly even whereas indirectly going through it.
- Mounted a difficulty with all guards on The Scow sharing an analogous look.
- Resolved a difficulty that would trigger a quest for a legendary ship to not seem throughout an area encounter.
- Mounted a difficulty the place serving to a Settler through the use of the Medication ability in dialogue would incorrectly eat a medpack.
- Adjusted possession of Maurice Lyon’s journal so it may be taken with out “stealing” in New Homestead.
- Mounted a difficulty with the ramp of the Razorleaf that would trigger characters pathing issue.
- Mounted a difficulty may trigger enemies in fight to slip between cowl spots.
- Mounted a difficulty that would trigger Vasco to look incorrectly within the participant’s ship.
- Mounted a difficulty that would stall character patrols in the event that they spoke instantly earlier than reaching a idle location.
- Followers ought to not proceed their conversations if the participant exits a ship whereas they’re talking.
- Mounted a uncommon challenge that would trigger Homesteaders to assault with out provocation.
- Improved crowd fleeing habits.
- Mounted a difficulty that would trigger enemies to spawn on the roof areas of ships.
- Mounted a difficulty that would trigger a personality utilizing a melee assault to get caught in a floating state.
- Mounted a difficulty the place Vasco could not path again to the ship by Cydonia when dismissed.
- Mounted a difficulty that would go away Followers in zero-g animations if the ship is exited when gravity is being disabled.
- Mounted a difficulty with companions leaping that would trigger them to change into caught in a floating state.
- Addressed a difficulty that allowed gamers to get right into a state the place they may wait whereas standing up.
- Addressed a difficulty that would generally trigger allied ships to not retaliate when being attacked by the participant.
- Mounted the participant generally being caught with a pending grav bounce.
- Mounted a difficulty that would trigger spaceships to land barely above the bottom on numerous planets.
- Addressed a difficulty that would briefly alter the view of the ship in third individual after the FOV in Photograph Mode was used.
- Ship weapons ought to now goal the closest module on an enemy ship as an alternative of the middle of mass.
- Mounted a difficulty that would generally forestall the participant from gaining restore components after serving to an allied ship throughout an area encounter.
- Addressed a difficulty that would trigger Heller to briefly flicker throughout the boring machine countdown.
- Mounted a difficulty that would generally trigger characters to double blink throughout dialogue.
- Improved a difficulty that would seem as an odd emotion transition on faces throughout dialogues.
- Mounted a difficulty the place characters may reopen their eyes after being killed.
- Mounted a difficulty that would trigger a personality to say a generic greeting as an alternative of a customized greeting.
- Varied fixes for planetary our bodies with inaccurate orbits.
- Varied stability enhancements.
Graphics
- Improved lighting on particles at night time when utilizing the flashlight (PC medium / Excessive / Extremely and Xbox Collection X).
- Mounted uncommon Depth Of Subject visible points.
- Mounted a difficulty that would trigger the solar’s lens flare to vanish when partially occluded by an object.
- Mounted a difficulty inflicting the solar’s lens flare to have the unsuitable dimension when modifying the FOV.
- Mounted a difficulty that would often show the solar’s lens flare by opaque objects across the fringe of the display screen.
- Mounted a uncommon challenge that would trigger shadows or lighting to flicker throughout sundown and daybreak.
- Mounted a difficulty in Neon Spaceport that would trigger the environment to be overly vibrant.
- Mounted often flickering bloom impact that would happen when the solar began showing behind a planet in area.
- Mounted occasional display screen flickering that would happen when utilizing medium graphics preset with vsync disabled (PC).
- Mounted a difficulty that would trigger the participant view to have a momentary blur after ready on a chair.
- Mounted a difficulty that would show black squares round a planet when different planets rings have been seen within the background of the Starmap.
- Mounted a difficulty that would often make lightning bolts seem to have lacking sections.
- Mounted often lacking lightning impact when the participant was contained in the ship throughout a storm.
- Improved the look of beards and mustaches within the distance.
- Mounted uncommon pixelated shadows that would happen on character outfits underneath sure exterior lighting circumstances.
- Mounted a difficulty with shadows often showing inconsistently on asteroids in area.
- Mounted uncommon challenge that would often show define on objects when seen by smoke.
- Mounted uncommon challenge that would result in displaying unsuitable colours on smoke results in Va’ruun Embassy.
- Mounted fog abruptly showing and disappearing within the The Lock’s shuttle bay throughout Echoes Of The Previous.
- Mounted popping smoke emitted from the crashed ship the participant approaches throughout Again To Vectera.
- Mounted white flickering dots that would often seem on moist surfaces.
- Mounted a difficulty that would often make glass objects flicker within the distance.
- Mounted uncommon flickering on characters when DLSS was enabled (PC).
- Mounted flickering traces on the ground when seen by glass in Ryujin (Xbox Collection S).
- Mounted uncommon circumstances of flickering with FSR 2 (PC).
- Mounted refined flickering that would often happen on the Equinox.
- Mounted occasional flickering on the Magpulse.
- Mounted flickering on the Navigator Pack.
- Mounted a difficulty the place the participant’s hair may often clip by the Chunks Cap in third individual.
- Mounted a difficulty the place characters hair may have holes when carrying a cap.
- Mounted a difficulty the place the participant’s facial hair partially disappears when carrying the ‘Fishworker Masks’ whereas the helmet is hidden.
- Mounted a difficulty that would trigger a dad or mum planet’s axis to immediately shift at a sure time of day when seen from the floor of its moon.
- Addressed a difficulty with electrical shock VFX that would occur at Argos Extractors.
- Mounted a difficulty that would seem with Ship trails emitted from broken ship engines at excessive pace.
- Mounted lacking VFX on canisters that would happen with sure weapons within the Akila Metropolis Jail.
- Mounted a difficulty inflicting exploding tanks to often miss an explosion VFX exterior the Kreet Analysis Lab.
- Varied texture changes to repair occasional moiré, flickering and z-fighting points.
- Varied decals and geometry fixes.
- Varied shadow high quality enhancements and bugfixes.
- Varied minor efficiency enhancements
Outposts
- Resolved a difficulty that would make a workbench look like obstructed.
- Mounted a difficulty with outposts the place the participant may see an infinite loading spinner whereas utilizing the fly digital camera.
- Resolved a difficulty with displaying Survey Information on information slate show stands in Outposts.
- Mounted a difficulty that would trigger objects positioned on mannequins to be displayed incorrectly.
- Mounted a difficulty that would trigger objects positioned close to a related hallway to vanish if the containing hab module was moved.
- Tweaked the snap distance for storage containers.
- Improved seen line for transferring round objects for hyperlink.
- Mounted objects stacked onto auto-foundations not transferring appropriately if the inspiration is moved.
- Resolved a difficulty the place constructing close to a touchdown zone was prevented if the beacon is positioned exterior of it.
- Resolved a difficulty with transferring a Energy Administration Robotic at an Outpost after it was constructed.
- Mounted a difficulty that would trigger a wall to vanish when an Industrial Wall Mild is positioned after which deleted.
- Mounted a difficulty that would trigger turbines to not enhance energy manufacturing after constructing the Energy Administration Robotic.
Quests (Observe: There could also be spoilers inside. Proceed with warning!)
- A Break at Daybreak: Mounted a difficulty that would get the target caught on ‘Discover Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue choices have been exhausted with Hugo.
- Absolute Energy: Mounted a difficulty the place the companion wouldn’t go contained in the air flow shaft with the participant in Generdyne Industries.
- All That Cash Can Purchase: Mounted a difficulty that would forestall this from beginning if all of Ryujin Industries questline was beforehand accomplished.
- All That Cash Can Purchase: Mounted a difficulty that would trigger the ship and its technician to vanish after getting the ship again from impound.
- Again to the Grind: Resolved a difficulty the place attempting to sit down throughout the “Take a Seat” goal generally prompted a control-lock.
- Again to Vectera: Addressed a difficulty the place the participant may later change into control-locked on the ramp in the event that they missed Lin’s preliminary greeting and assigned her contained in the ship.
- Again to the Grind: If the TerraBrew Worker is killed whereas the participant is in fight with Tomo, the hunt will now correctly deal with the hunt goal.
- Again to Vectera: Mounted a difficulty the place the participant could possibly be unable to talk to Lin & Heller and be prevented from recruiting them as Crew.
- Background Checks: Resolved a difficulty leaving the world of Ularu’s pc may trigger a complicated quest marker.
- Naked Steel: Mounted a difficulty at Neon Tactical the place Styx nonetheless had graffiti regardless of the participant having a dialogue possibility indicating in any other case.
- Naked Steel: Mounted dialogue inconsistencies with Frank when speaking about Styx.
- Bone Dry: Mounted a difficulty the place hailing the stranded ship after ending the preliminary dialogue may restart the dialogue from the start.
- Breach of Contract: Mounted a difficulty the place Ellie Yankton wouldn’t discuss to the participant in the event that they sat in Barrett’s chair.
- Breach of Contract: Mounted numerous dialogue and digital camera inconsistencies that would happen if the participant talked to Ellie earlier than Barrett may enter the room.
- Breach of Contract: Mounted a difficulty the place canceling the dialogue with Keala may trigger the target to replace sooner than supposed.
- Breach of Contract: Mounted a difficulty that would trigger numerous points with the aims when hacking the Safety terminal earlier than speaking to the neighborhood members to search out Helgi.
- Breach of Contract: Mounted a uncommon challenge the place Barrett’s quest didn’t seem within the quest tracker.
- Breach of Contract: Addressed a difficulty with the digital camera panning to Barrett throughout his dialogue.
- Castillo’s Revenge: Mounted a difficulty the place canceling out of dialogue didn’t make Mathis hostile to the participant.
- Dedication with Barrett: Mounted a difficulty that would trigger Ellie Yankton to stay in her condo after agreeing to have her officiate the ceremony.
- Deep Cowl: Addressed a doable management lock when boarding UC Vigilance after loading a earlier save the place the participant is an enemy of UC SysDef.
- Delivering Devils: Addressed a difficulty with an goal not disappearing when talking to Cambridge after already paying the debt.
- Delivering Devils: Mounted a difficulty that would forestall companions from following the participant to Percival on the finish of the mine.
- Divided Loyalties: Mounted a difficulty that would trigger zealot ships to not seem throughout the encounter with Jaeda Huang.
- Echoes Of The Previous: Resolved a difficulty the place failing to pickpocket a Rook contained in the Lock may trigger Delgado to change into inaccessible.
- Entangled: Mounted a difficulty that would hardly ever trigger a management lock when Raphael greets the participant.
- Eye of the Storm: Addressed a uncommon challenge that would forestall docking with the Legacy.
- Eye of the Storm: Mounted a location the place the participant may get caught on a piece of wires whereas escaping from the UC Vigilance.
- Eye Witness: Mounted a difficulty that would trigger members of the Fireteam to expire of ammo.
- Eye Witness: Addressed a difficulty that would trigger some confusion with incapacitating the Thralls.
- Eye Witness: Added a message to deal with doable confusion about why the Lodge is inaccessible.
- Eye Witness: Resolved a doable development challenge associated how Thralls have been incapacitated by the participant.
- Eye Witness: Addressed a uncommon challenge that would forestall Yumi from being current on the quest goal location.
- Last Ideas: Addressed a difficulty that allowed the participant to drop the “For Claire Maensah New Atlantis” dataslate.
- Discover the Lacking… : Mission Goal ought to now full when the focused Quest Character is discovered and healed.
- Associates Like These: Mounted a turret within the Va’ruun embassy that was all the time hostile and couldn’t be turned off or turned pleasant.
- Associates Like These: The door contained in the Va’ruun Embassy will now be appropriately opened if the participant left the Embassy and returned later.
- Associates Like These: The door contained in the Freestar Embassy will now be appropriately opened if the participant left the Embassy and returned later.
- Fueling Greatness: Buying any velocity shade from Madame Sauvage ought to now replace the target.
- Grunt Work: Addressed a difficulty that would forestall Hadrian from transferring to the microscope if she was downed earlier than the pattern was collected.
- Grunt Work: Mounted a difficulty that would trigger the Terrormorph to idle as an alternative of stalking the participant.
- Grunt Work: Mounted a difficulty the place the target would repeat to Restore Energy to Kill lanes.
- Grunt Work: Eliminated an empty dialogue response that would happen after the participant is aware of about Tau Ceti II.
- Responsible Events: Mounted a difficulty that would happen with moving into the Hideout if the participant didn’t discuss to Dalton.
- Laborious Luck: Clover MacKenna will likely be downed as an alternative of killed earlier than the hunt is accomplished.
- Hostile Intelligence: Resolved a difficulty the place Hadrian could not comply with the participant out of the Steam Tunnels.
- Hostile Intelligence: Mounted a difficulty that would trigger Toliman II guard ships to repeat the scene after the participant had already checked in with Hatoum.
- In Memoriam: Resolved a uncommon challenge with dialogue close to the waterfall that would forestall romance with Sarah Morgan.
- In Memoriam: Addressed a difficulty that would forestall development if the participant left Sarah whereas she was on the Colony Conflict Memorial.
- Incoming Storm: Mounted a difficulty that may grant the participant double the supposed reward.
- Juno’s Gambit: Added a marker again to Juno if the participant chooses to go away earlier than finishing the hunt.
- Preserving the Peace: Mounted a difficulty the place trying to talk to Yumi whereas ‘Eye Witness’ was energetic wouldn’t work as supposed.
- Chief of the Pack: Resolved a difficulty that would happen if Davis died simply earlier than the Alpha Ashta.
- Legacy’s Finish: Crimson Fleet bounty is now eliminated if the participant sides with UC SysDef for the reason that Crimson Fleet will all the time be hostile.
- Legacy’s Finish: The safety door contained in the Key will now be opened if the participant left the station and returned later.
- Legacy’s Finish: Mounted dialogue inconsistencies with Commander Ikande and Lt. Toft.
- Legacy’s Finish: Addressed a uncommon challenge that would trigger Naeva to stay within the elevator longer than supposed.
- Legacy’s Finish: Credit score price now seems appropriately in dialogue with Lt. Toft after finishing the hunt.
- Legacy’s Finish: Mounted a difficulty with Lavatory’s dialogue that would enable it to happen earlier than supposed.
- Misplaced and Discovered: Made it simpler for the participant to search out Dirk throughout the ‘Converse To Dirk’ exercise.
- Mantis Shakedown: Addressed an exploit that allowed entry to extra credit than supposed.
- Issues of the Hart: Addressed a difficulty that would happen if progressing ‘Missed Past Measure’ concurrently.
- Issues of the Hart: Mounted a difficulty which allowed Neon Safety to interrupt Cora’s lockpicking scene.
- Issues of the Hart: Mounted a difficulty that would trigger the participant to reach in the midst of the Victor compound.
- Miner Inconvenience: Mounted a difficulty that would make discovering the creatures tougher than supposed.
- Missed Past Measure: Addressed just a few points that impacted different overlapping quests.
- Missed Connections: Mounted an inconsistency with progressing the hunt in a distinct order than anticipated.
- New Driver: Mounted a difficulty the place markers would often not seem contained in the ship.
- One Big Leap: Addressed a difficulty that would seem to forestall grav leaping when artifacts are cut up between the ship and an outpost.
- One Big Leap: Mounted a difficulty the place companions nonetheless needed to speak about much less related data after Revelation is accomplished.
- One Big Leap: Addressed a difficulty that would trigger a management lock when trying to leap to the Unity whereas in Focusing on mode.
- One Small Step: Mounted a difficulty that would trigger an odd dialogue digital camera when Walter speaks.
- Operation Starseed: Mounted a difficulty the place a door can be inaccessible if against the law was dedicated at Crucible and the participant returned a lot later.
- Operation Starseed: The door to the restricted wing ought to now be appropriately opened if the participant leaves the ability and returns later.
- Operation Starseed: Resolved a uncommon challenge the place the door resulting in Franklin Roosevelt was inaccessible on Charybdis III.
- Operation Starseed: Mounted a difficulty the place the participant could possibly be unable to speak to Genghis Khan after the civil battle on Charybdis III.
- Energy From Past: Mounted a difficulty that would trigger the Temple to to not seem the place supposed.
- Energy from Past: It ought to now be simpler to speak to Vladimir.
- Prank Caller: Mounted a difficulty the place the joke ship didn’t grav bounce away after ending the dialogue.
- Purple Tape Reclamation: Addressed a difficulty that would trigger Hank to be away from his desired place.
- Purple Tape Runaround: Mounted a difficulty with the pirate chief unintentionally altering poses in dialogue.
- Analysis Outpost: Addressed an inconsistency that would happen when boarding Dr. Sohla’s ship.
- Analysis Outpost: Added the flexibility to switch objects to Dr. Sohla from the ship cargo.
- Get together Cruise: Addressed some inconsistencies that would happen relying docking and boarding interactions.
- Revelation: Mounted a uncommon challenge that would trigger the hunt to not efficiently full.
- Revelation: Mounted a difficulty the place a steerage path wouldn’t seem within the Hand Scanner.
- Revelation: Resolved a difficulty the place “Actions” can be mechanically set to Energetic after finishing Unearthed.
- Revelation: Mounted a uncommon challenge the place the Hunter/Emissary may seem in an unreachable part of the Astral Lounge.
- Robotic Survey Workforce: Addressed a difficulty that would result in inconsistent robotic habits.
- Rook Meets King: Mounted a uncommon challenge that would trigger Naeva to stall throughout the tour of The Key.
- Rook Meets King: Mounted a difficulty the place the participant may unintentionally get higher gear from Dmitri Moldavski.
- Rook Meets King: The Captain can not be Instigated stopping just a few inconsistencies.
- Rook Meets King: Addressed a difficulty that would forestall journey after coping with the Ragana in a particular means.
- Rook Meets King: Addressed a difficulty with accepting the Ragana’s hail if the system was left and returned to later.
- Rook Meets King: Addressed a difficulty with accepting the Astraea’s hail if the system was left and returned to later.
- Rook Meets King: Repair a dialogue inconsistency that would happen when loading a save onboard the Ragana.
- Sabotage: Mounted an exploit that allowed the participant may keep away from arrest after stealing.
- Sabotage: Addressed a difficulty that would happen if the participant was arrested after utilizing manipulation on Demarcus at Ryujin HQ.
- Sabotage: Resolved a difficulty that would happen if fight was began earlier than attempting to sit down on the Neurosurgery Working Desk.
- Sabotage: Mounted a difficulty that would make David Barron tough to search out.
- Wise Ship: The “Acquire your new ship” goal ought to now clear if the participant destroys the ship first.
- Provide Missions: Mounted a uncommon challenge that would listing unobtainable objects because the goal.
- Supra et Extremely: The Quest Marker ought to now level to supposed elevator flooring.
- Supra Et Extremely: Addressed a uncommon challenge that would interrupt Tuala from reaching his mark underneath the celebs.
- Supra Et Extremely: Mounted a difficulty with energy distribution altering whereas utilizing concentrating on mode throughout the simulation.
- Supra et Extremely: Mounted a uncommon challenge that would trigger John Tuala to not seem at his supposed location.
- Surgical Strike: Ben Armistead ought to now extra rapidly head towards Ari Miller.
- Surgical Strike: Mounted a difficulty that allowed gamers to change into trapped underneath the mine elevator within the Bonner Eklund Excavation Website.
- Survey Says: Mounted a difficulty that prevented the target from clearing if the ship was destroyed.
- The Audition: Addressed a difficulty with later passing a door if the world was left whereas Andrea escorted the participant.
- The Finest There Is: Resolved a difficulty that allowed quick journey after the Jade Swan docked.
- The Finest There Is: Mounted a difficulty that would happen if Jasmine was downed throughout the dialogue with Naeva.
- The Finest There Is: Added the flexibility to progress the hunt if any ship docked on the Key.
- The Devils You Know: The door to the cockpit of The Warlock ought to now be open if the ship is left and returned to later.
- The Empty Nest: Addressed a uncommon challenge the place Sam Coe would generally not seem on the Akila Spaceport.
- The Outdated Neighborhood: Addressed a uncommon challenge that would trigger Sarah Morgan to not communicate when touring to Venus.
- The Uncommon Outpost: Mounted incorrect quest log textual content.
- Unearthed: Addressed a difficulty that would trigger the door resulting in the Artifact to stay locked if the world is left.
- Runaway: Ought to now be seen on the Misc Mission Tab when energetic.
- Conflict Relics: Mounted an inconsistency that may happen by looking for Kaiser earlier than his place is understood.
- Conflict Relics: Addressed a challenge with the hunt beginning if Demeter was lifeless.
- Worlds Aside: The door to the Hephaestus Mine H-363 location will now be appropriately accessible if the participant left the planet and returned later.
- Mounted numerous lore points occurring throughout the dialogue with Amanda Oxendine.
Save and Load
- Resolved a difficulty that would trigger bonus skins to look like faraway from saved objects after loading a save.
- Mounted a difficulty the place loading a save previous to repairing Nia Kalu’s ship may forestall the participant from activating the switches.
- Addressed a uncommon challenge that would trigger places to be positioned incorrectly after loading a save.
- Mounted an uncommon challenge that would trigger the participant to look like in a falling state, unable to work together with characters or rotate the digital camera as supposed.
- Mounted a difficulty that would trigger a crash or create a corrupted save file when trying to sync with 0 native storage obtainable (Steam).
- Mounted a difficulty that prompted the flashlight to remain on when reloading a save with no helmet outfitted.
- Resolved a difficulty that would trigger characters to attempt to path by ships after loading a save.
- Resolved a difficulty the place loading a save may trigger characters to shift within the furnishings they have been utilizing.
- Mounted a difficulty the place scars and tattoos may seem eliminated when loading a save made within the Unity.
- Varied fixes for points when loading saves.
Ships
- Mounted a uncommon challenge the place New Atlantis would seem to comply with the participant ship.
- Mounted a uncommon challenge the place the participant may find yourself in a nasty state if activity swapping whereas quick touring in area (PC).
- Mounted a difficulty that would trigger furnishings to be doubled.
- Mounted floating objects discovered aboard some ships.
- Mounted a difficulty that would lead to lacking objects in ship after a module modification.
- Addressed litter objects blocking pathways and ladders in ships.
Textual content and Localization
- Particular descriptors in weapon names now seem correctly when enjoying in localized languages.
- Up to date ship persuasion minigame textual content for localized languages.
- Mounted numerous typos and translation errors.
- Mounted numerous textual content show points.
UI
- Added potential to invert the X-axis on a controller within the Settings menu.
- Holding RB or Alt on the Starmap will now present the names of all star programs.
- Mounted a difficulty that would hardly ever trigger the unsuitable ship to look on a touchdown pad after modifying ships.
- When utilizing a keyboard, the participant can now management their ship’s energy allocation when urgent the Left Alt key and keys 2, 4, 6, and eight on the quantity pad (PC).
- Addressed some inconsistencies with Character Creation sliders the place generally switching forwards and backwards wouldn’t produce anticipated outcomes.
- Mounted a difficulty the place physique/face attire wouldn’t be hidden when visiting Improve.
- Mounted a difficulty the place the participant’s pores and skin tone may seem to alter when quickly scrolling by Attire.
- Mounted a difficulty the place urgent sure buttons on the similar time may trigger the mission goal to stay on display screen whereas the Scanner is closed.
- Mounted a difficulty the place the calibration picture may disappear whereas adjusting Brightness in Show Settings.
- Resolved a difficulty that prompted the Incoming Hail immediate to vanish when Photograph Mode was entered.
- Mounted Allow VRS setting not resetting appropriately when all Show settings have been reset to default.
- Mounted a difficulty that would forestall touchdown after binding “Activate” to “X” whereas utilizing a controller (PC).
- Mounted a difficulty that would trigger the participant to flicker when equipping attire within the Stock menu.
- Mounted particular characters from not showing in Precognition responses in English.
- Mounted a difficulty the place urgent sure buttons whereas utilizing a controller may forestall utilizing the Ship Builder (PC).
- Gas and distance ought to now calculate as supposed for lengthy grav jumps.
- Particle Beam weapon kills ought to now increment Laser Kills in Fight Stats.
- Mounted a difficulty the place the compass wouldn’t correctly point out the participant is in fight.
- Ship Builder Improve Mode now highlights each optimistic and unfavorable stat modifications.
- Mounted a difficulty with the merchandise card generally not showing after inspecting an merchandise.
- Mounted a difficulty that prompted tracked assets to not seem appropriately on unvisited planets in the identical photo voltaic system.
- Mounted textual content show points with numerous scopes.
- Mounted a difficulty that would make the participant character disappear when Present Character was switched to “On” in Photomode.
- Adjusted the title of The London Landmark on the planet map.
- Mounted numerous icon inconsistencies on the planet map for Landmark places.
- Varied fixes for Massive Menu Fonts.