Earlier this month, we highlighted 4 options that will be coming to Starfield in its March 2024 replace, and that (large) replace has now develop into accessible right now throughout Xbox Sequence X, Xbox Sequence S and PC.
The patch notes for this one are completely large, so it will take a while to get via them! It is most likely the massive options that you simply’re most concerned with although, that are described as follows:
- PHOTOMODE: Added the power to set Expressions and Poses on participant and companions in Photomode.
- SCANNER: Now you can open doorways and harvest with the scanner opened.
- Setting course on an inactive quest will now make it the energetic quest.
- Added help for adjusting FOV when utilizing third Individual Ship view.
- Added an Anisotropic filtering high quality slider (PC).
- Eliminated the digipick value for utilizing Undo in the course of the Safety mini-game.
- Added an autosave when quick travelling from a planet’s floor to orbit.
- Up to date the Ship UI to carry out extra easily at greater framerates.
Listed below are the remainder of the patch notes for Starfield Replace 1.10.31 on Xbox and PC:
FIXES
ART
- Mounted an space that allowed the participant entry to the New Atlantis Ship Technician’s vendor chest.
- Mounted the hole that permits gamers to entry Spacesuits with out choosing locks of one of many Spacesuit show circumstances.
- Mounted a difficulty that might trigger the Fishworker Masks to not be seen when outfitted.
- Mounted a spot the place the participant may get out of the world on The Siren of the Stars.
- Mounted a uncommon concern that might trigger the participant to stay caught below an elevator.
- Mounted a spot the place the participant may develop into caught outdoors Hopetech.
- Mounted flickering flooring within the aquarium of a Analysis Station on Altair II.
- Mounted the textual content on an indication from being reduce off on The Key.
- Corrected an indication discovered on The Key.
- Adjusted the place of a floating speaker on the Nasa Launch Facility.
- Mounted badly positioned objects within the Paridiso Resort.
- Mounted a spot gamers can get caught within the Lair of the Mantis.
- Mounted a spot gamers can get caught on high of a bookcase in Marco’s room.
- Mounted a generator intersecting a railing on New Homestead.
- Mounted disappearing objects on Starstation RE-939.
- Mounted balloons that have been caught inside one another on the Siren of the Stars.
- Mounted a spot the place gamers may get caught on a staircase in New Homestead.
- Mounted flickering textures within the Vanguard Take a look at Chamber.
- Adjusted the place of some workplace objects on a desk within the Deserted Hangar.
- Mounted a spot the place gamers may undergo the wall in New Homestead.
- Mounted a chair placement within Hopetech.
- Mounted a spot the place gamers may get caught in Infinity LTD.
- Mounted a chair caught within the wall on the roof of Sonny Di Falco’s Island.
- Mounted a spot the place gamers may fall out of the world within the Autonomous Staryard.
- Settled some floating gadgets within the Argos Workplace of New Atlantis.
- Mounted some decal placements in an Deserted Hangar.
- Mounted a spot the place gamers may see outdoors the world in Purple Satan Headquarters.
- Mounted a spot the place gamers may get caught in Londinion.
- Mounted a stool that could not be sat on within the Purple Mile.
- Mounted a spot the place gamers may get out of the world within the Purple Satan Mines.
- Mounted flickering mats in Neon.
- Rotated a monitor to face the supposed course within the Deimos Staryard.
- Mounted placement of some gadgets within the Autonomous Dogstar Manufacturing unit on Vega II-d.
- Mounted an indication placement on Tau Gourmand.
- Mounted a spot the place gamers may get caught close to the Bayu Plaza of Neon.
- Mounted a spot the place participant may get caught beneath metallic girders in Neon.
- Rotated and electrical panel in a starstation.
- Mounted disappearing decals on a wall in Analysis Outpost U3-09.
- Mounted a chair placement that brought on an intersection with a pc in a Mining Complicated.
- Mounted lacking partitions of the UC Syracuse.
- Mounted floating whiteboard textual content inside Nishina Analysis Facility.
- Mounted a disappearing paper on the wall of the Starstation RE-939.
- Mounted a spot on the tarmac of Cydonia.
- Mounted a spot the place gamers may fall out of the world behind Chunks in New Atlantis.
- Mounted storage bins intersecting on the Lair of the Mantis.
- Mounted hearth extinguishers caught contained in the wall of the Siren of the Stars.
- Mounted flickering textures discovered on Mars Mech Manufacturing unit.
- Adjusted place of objects on cabinets present in Gagarin.
- Adjusted place of objects within the Akila Metropolis Barracks.
- Settled a floating vent panel within the Infinity LTD HQ.
- Adjusted place of objects on the Fortuna Spaceship.
- Mounted a spot the place gamers may get caught on The Scow.
- Mounted a spot the place gamers may get caught within the Vault of the Siren of the Stars.
- Mounted a flickering signal present in Gagarin.
- Mounted a disappearing word on a whiteboard present in a Fracking Station on Procyon V-B.
- Mounted a disappearing portray present in The Lodge.
- Mounted a spot the place gamers may get caught within the Bindi Mining Outpost.
- Adjusted the place of cabinets in The Emporium of Neon.
- Mounted a flickering wall panel within the Deimos Staryard.
- Mounted weapons positioned incorrectly on a show case present in a Civilian Outpost.
- Mounted object placement on cabinets in Akila’s Stone root Inn.
- Mounted decal points on whiteboards positioned in The Warlock ship.
- Mounted cabinets and objects placement in The Corvus.
- Mounted gadgets caught inside cabinets in Gagarin.
- Mounted flickering textures present in New Homestead.
- Mounted a texture on the tarmac of the Waggoner Farm.
- Mounted a spot the place gamers may get outdoors the world on the Bindi Mining Outpost.
- Adjusted physics on objects discovered close to Alex Shadid’s desk in Akila Metropolis.
- Changed a lacking wall in Gagarin.
- Mounted physics on some objects positioned in New Homestead.
- Mounted a spot the place gamers may fall out of the world in a Science Outpost location.
- Mounted an object caught inside a shelf in MAST.
- Mounted flickering posters present in The Vigilance.
- Mounted merchandise physics in cupboards present in Hopetech.
- Mounted a spot the place gamers may get caught in The Lock.
- Mounted a spot beneath the airlock door of a Science outpost on Magnar.
- Mounted physics on the cranium within the Coe Heritage Museum.
- Mounted a decal texture on a desk in The Lock.
- Mounted a spot the place gamers may see out of the World in The Lock.
- Mounted physics on objects positioned in The Emporium.
- Mounted cupboards intersecting on Gagarin.
- Mounted physics on the cupboards discovered at one of many United Colonies Garrison places.
- Mounted a spot within the ceiling of The Lock.
- Mounted collision on the roof of the Pioneer Tower.
- Mounted flickering home windows at Terrabrew in New Atlantis.
- Mounted collision on the ground in a Warehouse of Neon.
- Mounted flickering posters within the Navy Wing of MAST.
- Smoothed out the collision close to Madame Sauvage in Neon.
- Mounted a spot within the Mercury Tower the place gamers may fall outdoors the world.
- Mounted disappearing decals outdoors the Astral Lounge.
- Mounted disappearing vent frames in Neon.
- Mounted a Fan place close to the Xenofresh register Neon.
- Mounted a shelf intersecting the wall close to the UC Distribution.
- Mounted a spot the place gamers may get out of the world close to the door of the Va’ruun Embassy.
- Settled a floating rope close to the Neon Touchdown Pad.
- Mounted the collision on a wall within the Ryujin Industries Head Quarters.
- Mounted spots the place gamers may see outdoors the world close to the pool of the Business District.
- Mounted spots the place gamers may see outdoors the world on the roofs of the Residential District in New Atlantis.
- Mounted a spot the place gamers may see outdoors the world below the MAST bridge in New Atlantis.
- Rotated a monitor within the Stroud-Eklund Showroom.
- Mounted a spot the place gamers may fall out of the world close to the Fishmonger in Neon.
- Mounted a spot within the sidewalk and grass in New Atlantis.
- Mounted a number of spots the place gamers may see outdoors of the world on the roof of the Pioneer Tower.
- Mounted a lacking wall close to the Pioneer Tower.
- Mounted a difficulty the place characters would immediately disappear within the Neon elevator.
- Mounted a number of spots the place gamers may see out of the world in Neon.
- Mounted the flickering pc screens present in Apex Electronics.
- Mounted a spot the place gamers may see out of the world close to the Pioneer tower in New Atlantis.
- Mounted the netting from disappearing inside Neon at sure viewing angles.
- Mounted flickering crates in Cydonia’s mine.
- Mounted flickering textures within the nook of Bayu’s Penthouse bed room.
- Mounted gaps within the wall inside Galbank of New Atlantis.
- Mounted a spot the place gamers may see out of the world within the Commerce Authority.
- Mounted an space {that a} participant may get out of the world within the Generdyne Industries.
- Corrected a lacking wall contained in the Mercury Tower Foyer.
- Mounted a backwards polygon floating outdoors a Warehouse in Neon.
- Dropped a floating tree outdoors the doorway to the Lair of the Mantis.
- Made it so a mineral useful resource might be correctly harvested close to Gagarin.
- Settled a floating tree discovered close to Distant Industrial Web site places.
- Settled a floating rock arch close to Industrial Mines.
- Settled a floating tree to the bottom at an Deserted Farm location.
- Mounted a spot the place the participant may get out of the world in a cave on Procyon I.
- Improved LOD for Juniper timber.
- Improved LOD for Fringe timber.
- Improved LOD for Swamp Pods.
- Improved LOD for Hickory timber.
- Mounted a spot the place the participant may get outdoors of the world in a cave on Altair II.
- Mounted a floating tree close to the Lair of the Mantis.
- Mounted an space that brought on the participant to see out of the world within the Mining Complicated.
- Mounted flickering bushes seen throughout Sam Coe’s Matter of the Hart quest scenes.
- Settled a floating useful resource stone close to Akila metropolis.
- Settled a floating stone close to Gagarin’s Touchdown Pad.
- Mounted an space that brought on the participant to fall out of the world close to Gagarin.
- Mounted floating fungus discovered on Procyon.
- Settled floating stone arches close to Gagarin.
- Mounted a texture mix round one of many Wetland biomes.
- Mounted textures on the leaves of the Sapling Bushes.
- Settled a floating rock close to the Touchdown website on Toliman II-a.
- Addressed texturing points on varied cave sections.
- Mounted a number of areas that brought on the participant to fall out of the world.
- Mounted a spot the place gamers may get caught outdoors a mining advanced.
- Dropped a floating tree to the bottom close to Gagarin.
- Mounted a spot the place gamers may get caught outdoors Cydonia.
- Settled floating rocks to the bottom round Eren’s Camp.
- Mounted a spot in New Atlantis Spaceport the place gamers may get caught.
- Mounted gaps within the caves that allowed visibility outdoors the playable house in underground caves.
- Mounted texture concern on the touchdown pad of the Ranshaw Analysis Facility.
- Settled a floating tree to the bottom across the Dauntless Crash Web site.
- Mounted a flicker on the Quarantine Isolator.
- Addressed flickering textures on the taps within the Lock.
- Adjusted Briggs pose when holding a weapon (The Showdown).
- Adjusted property for the “Residing Exterior Earth” airlock show (Revelation quest, NASA).
- Mounted a difficulty that might trigger the participant to stay caught when traversing the collapsed C Block corridor close to the Armory in The Lock.
- Mounted a difficulty that might trigger the participant to develop into caught between rocks close to New Atlantis on Jemison.
- Mounted a difficulty that might trigger the participant to develop into caught inside the steps that lead right down to the Purple Mile.
- Mounted blast protect often disappearing from touchdown pad close to Nishina analysis station.
- Mounted a difficulty that might trigger the participant to develop into caught after falling down a tube in an Industrial Outpost.
- Mounted a number of touchdown areas (like Valerie’s Cache) that have been too small for some ships.
GAMEPLAY
- Mounted a difficulty with ship energy allocations lowering unintentionally because of crew member bonuses.
- Crew bonuses for ship weapon recharge occasions ought to now be utilized as supposed whereas in focusing on mode.
- Mounted a difficulty that might flip the participant’s head to the left when sprinting in third particular person.
- Addressed a difficulty that might trigger artifacts to develop into inaccessible if the participant left their location for a very long time with out retrieving them.
- Mounted a difficulty that might trigger the participant housing ornament to be misplaced when there’s a state change in New Atlantis.
- Resolved a difficulty the place Sarah may seem non-interactable if she was assigned to a ship or outpost throughout a dialog with Walter within the Lodge.
- Resolved a difficulty the place the participant may very well be affected by climate whereas inside.
- Mounted a difficulty that might stop the participant from getting 100% completion for Niira’s planet survey.
- Mounted a difficulty on Heinlein V-A’s moon, which may trigger Chlorine gasoline vent deposits to be extraordinarily uncommon.
- Mounted a difficulty that might trigger climate to happen on planets with no ambiance.
- Addressed a difficulty the place EM harm wasn’t being utilized as supposed to robotic enemies.
- Resolved a uncommon concern the place robots may not energy down after utilizing the “Disable Robotic Workforce” possibility in a terminal.
- Minibots ought to not seem to affect the Stealth Meter.
- Boarding encounters ought to now have a greater problem distribution.
- Mounted a difficulty that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
- Alien Reanimation now works on Aquatic and Flying creatures.
- Resolved a difficulty that might typically stop the participant from turning invisible when utilizing Void Type in 1st particular person.
- Resolved a time scaling concern that might happen if Phased Time was used earlier than ready/resting.
- Parallel Self clone ought to now have the power to observe the participant via load doorways.
- Sunless Area ought to now be capable of deal crucial harm.
- Mounted a difficulty that might trigger allied ships to develop into hostile when utilizing Anti-grav subject inside your ship.
- Addressed a difficulty the place utilizing an influence on a Terromorph within the Purple Satan HQ may probably free it.
- Resolved a difficulty with Alien Reanimation which brought on it to last more than supposed when utilized by one other character.
- Mounted a difficulty with the Scavenging Ability problem not incrementing when weapon circumstances have been looted.
- Resolved a difficulty that might trigger Missile Weapon Techniques Rank 4 to not recharge as supposed.
- Mounted a difficulty with Rejuvenation FX remaining energetic.
- Mounted a difficulty the place the EM Weapon Techniques ability problem wasn’t monitoring EM harm as supposed.
- Mounted a difficulty the place Starborn ship weapons weren’t being improved by ship abilities.
- Mounted a difficulty with utilizing the Boostpack in Zero-G Environments counting in direction of Weight Lifting ability problem.
- Mounted a difficulty the place the Wellness ability didn’t apply actively when leveling up.
- Mounted a uncommon concern the place Neurostrikes may depend a crowd character as a shocked enemy.
- Mounted a difficulty with the Neurostrikes problem progress inflicting it to be tougher than supposed after the primary Rank.
- Mounted a Rank 4 Concealment concern that briefly made the participant undetectable.
- Contraband is now eliminated when rejecting a beforehand accepted smuggling mission.
- Addressed a difficulty that allowed attacking the assigned residence ship to progresses ship weapon programs abilities.
- Mounted a difficulty the place Mother and Dad may take part in several conversations with one another on the similar time.
- Mounted a difficulty that might enable unusable ammo to be positioned on this planet.
- Mounted a difficulty the place the boostpack may very well be incorrectly hidden when utilizing boostpack abilities.
- Mounted a difficulty with harm scaling for crucial harm after going via the Unity.
- Mounted a difficulty that might trigger the Coe Property to be inaccessible for Sam’s Dedication after going via the Unity.
- Water in wetlands biomes ought to now appropriately spawn creatures for scanning.
- Mounted a difficulty that might often trigger swimming creatures to fly above water or seem on land.
- Mounted a difficulty the place flying creatures may typically seem to fall slowly after being killed.
- Addressed a difficulty the place often a personality may clip via the bottom when knocked down.
- Mounted a difficulty that might trigger unstable ragdolls on some mercenaries.
- Resolved a difficulty that might trigger a technician’s physique to show invisible if a manipulated character was instructed to examine the corpse.
- Mounted a uncommon concern that might trigger a personality to spin when exiting a seated place.
- Mounted a difficulty that might trigger lifeless characters on the Purple Mile to be standing upright.
- Characters ought to not share the identical chair on the similar time in The Rock.
- Mounted concern that might trigger characters to shift out of the world after getting into sure poses.
- Mounted varied character head monitoring concern that might make some scenes look inconsistent.
- Lowered the frequency of stun assaults from the Elder Terrormorph throughout Hostile Intelligence.
- Mounted a difficulty that might trigger Terrormorphs to not correctly ambush throughout some encounters.
- Turrets in The Mantis Lair ought to not be invisible after leaving and returning after an extended time period.
- Boarding Encounter targets ought to now be cleared when quick touring off the boarded ship through the Starmap.
- Resolved a difficulty that might trigger crosshairs to show purple throughout fight when not pointing at an enemy character.
- Mounted Kodama weapon recoil inconsistency between 1st and third particular person.
- Resolved a difficulty the place releasing purpose whereas handing over third particular person may mechanically trigger aiming to start once more.
- Aiming via a scoped weapon whereas trying to enter dialogue ought to not trigger the weapon to develop into invisible.
- Mounted a difficulty that might typically trigger preliminary melee assaults to fail after instantly drawing the weapon.
- Resolved a difficulty the place the participant may lose a considerable amount of Oxygen when utilizing a Energy Assault and blocking.
- Resolved a difficulty with scopes showing too low if utilized in third particular person straight after touchdown on a brand new planet.
- The Rattler ought to now use the proper reload animation in zero-g environments.
- Resolved a difficulty with the Frenzy Particular Impact on the Keelhauler effecting allies.
- Mounted a difficulty that might trigger the Autorivet to fireplace in a wider cone when a laser sight was added.
- Mounted a difficulty the place the Drumbeat Burst hearth attachment inflicting it to fireplace 3 pictures as a substitute of 4.
- Particular Weapon Results with a harm enhance ought to now operate with EM weapons.
- Mounted a difficulty with Anti-Ballistic that brought on it to not scale back bodily harm taken from Particle Beam Weapons.
- Mounted a difficulty the place EM weapons dealt well being harm as a substitute when utilized by a companion.
- Added Particular Results to the Outdated Earth armor set reward.
- Addressed a difficulty that might smooth lock the participant in the event that they interacted with a stun mine in a selected means.
- Mounted a difficulty the place the participant may keep away from prison repercussions by stowing their weapon at a really particular time.
- Addressed a difficulty the place companions wouldn’t be dressed appropriately if a stolen outfit was eliminated because of an arrest.
- Quest particular companions (similar to Emma Wilcox or Walter Stroud) at the moment are prevented from taking weapons from locked chests when they’re out of ammo.
- Mounted crash that might happen when the participant holds a corpse in entrance of a miner.
- Characters ought to not response to older our bodies as in the event that they have been new corpses.
- Mounted a difficulty the place Sam Coe may nonetheless inform Cora she may check out her joke on a lifeless character. Robust crowd.
- Mounted a difficulty the place the participant may speak about Adoring Fan’s fandom despite the fact that he had by no means joined the crew.
- Addressed a difficulty that might trigger the digital camera to look indifferent when instantly boostpacking after getting into a Temple.
- Resolved a difficulty the place utilizing a boostpack whereas getting into zero-g may disable boosting.
- Ammo packs close to Sergeant Yumi throughout Eyewitness ought to now present extra ammo.
- Docking at a station with a stolen ship ought to now set it as your private home ship.
- Added reward for finishing the injured guard exercise on the Commerce Authority Warehouse.
- Added loot to a weapon rack hidden behind a Grasp locked door on the Ship Disassembly Platform.
- Mounted a difficulty the place a ability journal couldn’t be acquired within the deserted farm.
- Mounted a difficulty that might trigger Havershaw to be tucked away from his desired place in Stroud-Eklund’s Staryard.
- Eliminated an invisible collision that partially blocked motion via the plastic flaps on the entrance of The Clinic.
- Mounted a difficulty the place typically a provide shelf wouldn’t seem appropriately within the Freestar Ranger station in Hopetown.
- Mounted a texture concern that might happen when the tables in Jake’s bar have been shot.
- VFX and SFX will now happen when participant discovers a scanner anomaly even whereas in a roundabout way going through it.
- Mounted a difficulty with all guards on The Scow sharing the same look.
- Resolved a difficulty that might trigger a quest for a legendary ship to not seem throughout an area encounter.
- Mounted a difficulty the place serving to a Settler by utilizing the Medication ability in dialogue would incorrectly devour a medpack.
- Adjusted possession of Maurice Lyon’s journal so it may be taken with out “stealing” in New Homestead.
- Mounted a difficulty with the ramp of the Razorleaf that might trigger characters pathing problem.
- Mounted a difficulty may trigger enemies in fight to slip between cowl spots.
- Mounted a difficulty that might trigger Vasco to look incorrectly within the participant’s ship.
- Mounted a difficulty that might stall character patrols in the event that they spoke instantly earlier than reaching a idle location.
- Followers ought to not proceed their conversations if the participant exits a ship whereas they’re talking.
- Mounted a uncommon concern that might trigger Homesteaders to assault with out provocation.
- Improved crowd fleeing conduct.
- Mounted a difficulty that might trigger enemies to spawn on the roof areas of ships.
- Mounted a difficulty that might trigger a personality utilizing a melee assault to get caught in a floating state.
- Mounted a difficulty the place Vasco might not path again to the ship via Cydonia when dismissed.
- Mounted a difficulty that might go away Followers in zero-g animations if the ship is exited when gravity is being disabled.
- Mounted a difficulty with companions leaping that might trigger them to develop into caught in a floating state.
- Addressed a difficulty that allowed gamers to get right into a state the place they may wait whereas standing up.
- Addressed a difficulty that might typically trigger allied ships to not retaliate when being attacked by the participant.
- Mounted the participant typically being caught with a pending grav bounce.
- Mounted a difficulty that might trigger spaceships to land barely above the bottom on varied planets.
- Addressed a difficulty that might quickly alter the view of the ship in third particular person after the FOV in Photograph Mode was used.
- Ship weapons ought to now goal the closest module on an enemy ship as a substitute of the middle of mass.
- Mounted a difficulty that might typically stop the participant from gaining restore components after serving to an allied ship throughout an area encounter.
- Addressed a difficulty that might trigger Heller to briefly flicker in the course of the boring machine countdown.
- Mounted a difficulty that might typically trigger characters to double blink throughout dialogue.
- Improved a difficulty that might seem as an odd emotion transition on faces throughout dialogues.
- Mounted a difficulty the place characters may reopen their eyes after being killed.
- Mounted a difficulty that might trigger a personality to say a generic greeting as a substitute of a customized greeting.
- Numerous fixes for planetary our bodies with faulty orbits.
- Numerous stability enhancements.
GRAPHICS
- Improved lighting on particles at night time when utilizing the flashlight (PC medium / Excessive / Extremely and Xbox Sequence X).
- Mounted uncommon Depth Of Subject visible points.
- Mounted a difficulty that might trigger the solar’s lens flare to vanish when partially occluded by an object.
- Mounted a difficulty inflicting the solar’s lens flare to have the mistaken dimension when modifying the FOV.
- Mounted a difficulty that might often show the solar’s lens flare via opaque objects across the fringe of the display.
- Mounted a uncommon concern that might trigger shadows or lighting to flicker throughout sundown and daybreak.
- Mounted a difficulty in Neon Spaceport that might trigger the ambiance to be overly vivid.
- Mounted often flickering bloom impact that might happen when the solar began showing behind a planet in house.
- Mounted occasional display flickering that might happen when utilizing medium graphics preset with vsync disabled (PC).
- Mounted a difficulty that might trigger the participant view to have a momentary blur after ready on a chair.
- Mounted a difficulty that might show black squares round a planet when different planets rings have been seen within the background of the Starmap.
- Mounted a difficulty that might often make lightning bolts seem to have lacking sections.
- Mounted often lacking lightning impact when the participant was contained in the ship throughout a storm.
- Improved the look of beards and mustaches within the distance.
- Mounted uncommon pixelated shadows that might happen on character outfits below sure exterior lighting circumstances.
- Mounted a difficulty with shadows often showing inconsistently on asteroids in house.
- Mounted uncommon concern that might often show define on objects when seen via smoke.
- Mounted uncommon concern that might result in displaying mistaken colours on smoke results in Va’ruun Embassy.
- Mounted fog abruptly showing and disappearing within the The Lock’s shuttle bay throughout Echoes Of The Previous.
- Mounted popping smoke emitted from the crashed ship the participant approaches throughout Again To Vectera.
- Mounted white flickering dots that might often seem on moist surfaces.
- Mounted a difficulty that might often make glass objects flicker within the distance.
- Mounted uncommon flickering on characters when DLSS was enabled (PC).
- Mounted flickering traces on the ground when seen via glass in Ryujin (Xbox Sequence S).
- Mounted uncommon circumstances of flickering with FSR 2 (PC).
- Mounted delicate flickering that might often happen on the Equinox.
- Mounted occasional flickering on the Magpulse.
- Mounted flickering on the Navigator Pack.
- Mounted a difficulty the place the participant’s hair may often clip via the Chunks Cap in third particular person.
- Mounted a difficulty the place characters hair may have holes when carrying a cap.
- Mounted a difficulty the place the participant’s facial hair partially disappears when carrying the ‘Fishworker Masks’ whereas the helmet is hidden.
- Mounted a difficulty that might trigger a guardian planet’s axis to immediately shift at a sure time of day when seen from the floor of its moon.
- Addressed a difficulty with electrical shock VFX that might occur at Argos Extractors.
- Mounted a difficulty that might seem with Ship trails emitted from broken ship engines at excessive velocity.
- Mounted lacking VFX on canisters that might happen with sure weapons within the Akila Metropolis Jail.
- Mounted a difficulty inflicting exploding tanks to sometimes miss an explosion VFX outdoors the Kreet Analysis Lab.
- Numerous texture changes to repair occasional moiré, flickering and z-fighting points.
- Numerous decals and geometry fixes.
- Numerous shadow high quality enhancements and bugfixes.
- Numerous minor efficiency enhancements
OUTPOSTS
- Resolved a difficulty that might make a workbench look like obstructed.
- Mounted a difficulty with outposts the place the participant may see an infinite loading spinner whereas utilizing the fly digital camera.
- Resolved a difficulty with displaying Survey Information on information slate show stands in Outposts.
- Mounted a difficulty that might trigger gadgets positioned on mannequins to be displayed incorrectly.
- Mounted a difficulty that might trigger objects positioned close to a related hallway to vanish if the containing hab module was moved.
- Tweaked the snap distance for storage containers.
- Improved seen line for transferring round objects for hyperlink.
- Mounted objects stacked onto auto-foundations not transferring appropriately if the inspiration is moved.
- Resolved a difficulty the place constructing close to a touchdown zone was prevented if the beacon is positioned outdoors of it.
- Resolved a difficulty with transferring a Energy Administration Robotic at an Outpost after it was constructed.
- Mounted a difficulty that might trigger a wall to vanish when an Industrial Wall Mild is positioned after which deleted.
- Mounted a difficulty that might trigger mills to not enhance energy manufacturing after constructing the Energy Administration Robotic.
QUESTS (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)
- A Break at Daybreak: Mounted a difficulty that might get the target caught on ‘Discover Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue choices have been exhausted with Hugo.
- Absolute Energy: Mounted a difficulty the place the companion wouldn’t go contained in the air flow shaft with the participant in Generdyne Industries.
- All That Cash Can Purchase: Mounted a difficulty that might stop this from beginning if all of Ryujin Industries questline was beforehand accomplished.
- All That Cash Can Purchase: Mounted a difficulty that might trigger the ship and its technician to vanish after getting the ship again from impound.
- Again to the Grind: Resolved a difficulty the place attempting to take a seat in the course of the “Take a Seat” goal typically brought on a control-lock.
- Again to Vectera: Addressed a difficulty the place the participant may later develop into control-locked on the ramp in the event that they missed Lin’s preliminary greeting and assigned her contained in the ship.
- Again to the Grind: If the TerraBrew Worker is killed whereas the participant is in fight with Tomo, the hunt will now correctly deal with the hunt goal.
- Again to Vectera: Mounted a difficulty the place the participant may very well be unable to talk to Lin & Heller and be prevented from recruiting them as Crew.
- Background Checks: Resolved a difficulty leaving the world of Ularu’s pc may trigger a complicated quest marker.
- Naked Steel: Mounted a difficulty at Neon Tactical the place Styx nonetheless had graffiti regardless of the participant having a dialogue possibility indicating in any other case.
- Naked Steel: Mounted dialogue inconsistencies with Frank when speaking about Styx.
- Bone Dry: Mounted a difficulty the place hailing the stranded ship after ending the preliminary dialogue may restart the dialogue from the start.
- Breach of Contract: Mounted a difficulty the place Ellie Yankton wouldn’t speak to the participant in the event that they sat in Barrett’s chair.
- Breach of Contract: Mounted varied dialogue and digital camera inconsistencies that might happen if the participant talked to Ellie earlier than Barrett may enter the room.
- Breach of Contract: Mounted a difficulty the place canceling the dialogue with Keala may trigger the target to replace sooner than supposed.
- Breach of Contract: Mounted a difficulty that might trigger varied points with the targets when hacking the Safety terminal earlier than speaking to the neighborhood members to seek out Helgi.
- Breach of Contract: Mounted a uncommon concern the place Barrett’s quest didn’t seem within the quest tracker.
- Breach of Contract: Addressed a difficulty with the digital camera panning to Barrett throughout his dialogue.
- Castillo’s Revenge: Mounted a difficulty the place canceling out of dialogue didn’t make Mathis hostile to the participant.
- Dedication with Barrett: Mounted a difficulty that might trigger Ellie Yankton to stay in her condominium after agreeing to have her officiate the ceremony.
- Deep Cowl: Addressed a potential management lock when boarding UC Vigilance after loading a earlier save the place the participant is an enemy of UC SysDef.
- Delivering Devils: Addressed a difficulty with an goal not disappearing when talking to Cambridge after already paying the debt.
- Delivering Devils: Mounted a difficulty that might stop companions from following the participant to Percival on the finish of the mine.
- Divided Loyalties: Mounted a difficulty that might trigger zealot ships to not seem in the course of the encounter with Jaeda Huang.
- Echoes Of The Previous: Resolved a difficulty the place failing to pickpocket a Rook contained in the Lock may trigger Delgado to develop into inaccessible.
- Entangled: Mounted a difficulty that might hardly ever trigger a management lock when Raphael greets the participant.
- Eye of the Storm: Addressed a uncommon concern that might stop docking with the Legacy.
- Eye of the Storm: Mounted a location the place the participant may get caught on a piece of wires whereas escaping from the UC Vigilance.
- Eye Witness: Mounted a difficulty that might trigger members of the Fireteam to expire of ammo.
- Eye Witness: Addressed a difficulty that might trigger some confusion with incapacitating the Thralls.
- Eye Witness: Added a message to deal with potential confusion about why the Lodge is inaccessible.
- Eye Witness: Resolved a potential development concern associated how Thralls have been incapacitated by the participant.
- Eye Witness: Addressed a uncommon concern that might stop Yumi from being current on the quest goal location.
- Last Ideas: Addressed a difficulty that allowed the participant to drop the “For Claire Maensah New Atlantis” dataslate.
- Discover the Lacking… : Mission Goal ought to now full when the focused Quest Character is discovered and healed.
- Mates Like These: Mounted a turret within the Va’ruun embassy that was all the time hostile and couldn’t be turned off or turned pleasant.
- Mates Like These: The door contained in the Va’ruun Embassy will now be appropriately opened if the participant left the Embassy and returned later.
- Mates Like These: The door contained in the Freestar Embassy will now be appropriately opened if the participant left the Embassy and returned later.
- Fueling Greatness: Buying any velocity coloration from Madame Sauvage ought to now replace the target.
- Grunt Work: Addressed a difficulty that might stop Hadrian from transferring to the microscope if she was downed earlier than the pattern was collected.
- Grunt Work: Mounted a difficulty that might trigger the Terrormorph to idle as a substitute of stalking the participant.
- Grunt Work: Mounted a difficulty the place the target would repeat to Restore Energy to Kill lanes.
- Grunt Work: Eliminated an empty dialogue response that might happen after the participant is aware of about Tau Ceti II.
- Responsible Events: Mounted a difficulty that might happen with entering into the Hideout if the participant didn’t speak to Dalton.
- Arduous Luck: Clover MacKenna shall be downed as a substitute of killed earlier than the hunt is accomplished.
- Hostile Intelligence: Resolved a difficulty the place Hadrian might not observe the participant out of the Steam Tunnels.
- Hostile Intelligence: Mounted a difficulty that might trigger Toliman II guard ships to repeat the scene after the participant had already checked in with Hatoum.
- In Memoriam: Resolved a uncommon concern with dialogue close to the waterfall that might stop romance with Sarah Morgan.
- In Memoriam: Addressed a difficulty that might stop development if the participant left Sarah whereas she was on the Colony Struggle Memorial.
- Incoming Storm: Mounted a difficulty that will grant the participant double the supposed reward.
- Juno’s Gambit: Added a marker again to Juno if the participant chooses to depart earlier than finishing the hunt.
- Conserving the Peace: Mounted a difficulty the place trying to talk to Yumi whereas ‘Eye Witness’ was energetic wouldn’t work as supposed.
- Chief of the Pack: Resolved a difficulty that might happen if Davis died simply earlier than the Alpha Ashta.
- Legacy’s Finish: Crimson Fleet bounty is now eliminated if the participant sides with UC SysDef for the reason that Crimson Fleet will all the time be hostile.
- Legacy’s Finish: The safety door contained in the Key will now be opened if the participant left the station and returned later.
- Legacy’s Finish: Mounted dialogue inconsistencies with Commander Ikande and Lt. Toft.
- Legacy’s Finish: Addressed a uncommon concern that might trigger Naeva to stay within the elevator longer than supposed.
- Legacy’s Finish: Credit score value now seems appropriately in dialogue with Lt. Toft after finishing the hunt.
- Legacy’s Finish: Mounted a difficulty with Lavatory’s dialogue that might enable it to happen earlier than supposed.
- Misplaced and Discovered: Made it simpler for the participant to seek out Dirk in the course of the ‘Communicate To Dirk’ exercise.
- Mantis Shakedown: Addressed an exploit that allowed entry to extra credit than supposed.
- Issues of the Hart: Addressed a difficulty that might happen if progressing ‘Missed Past Measure’ concurrently.
- Issues of the Hart: Mounted a difficulty which allowed Neon Safety to interrupt Cora’s lockpicking scene.
- Issues of the Hart: Mounted a difficulty that might trigger the participant to reach in the midst of the Victor compound.
- Miner Inconvenience: Mounted a difficulty that might make discovering the creatures tougher than supposed.
- Missed Past Measure: Addressed a number of points that impacted different overlapping quests.
- Missed Connections: Mounted an inconsistency with progressing the hunt in a unique order than anticipated.
- New Driver: Mounted a difficulty the place markers would often not seem contained in the ship.
- One Big Leap: Addressed a difficulty that might seem to forestall grav leaping when artifacts are cut up between the ship and an outpost.
- One Big Leap: Mounted a difficulty the place companions nonetheless wished to speak about much less related info after Revelation is accomplished.
- One Big Leap: Addressed a difficulty that might trigger a management lock when trying to leap to the Unity whereas in Concentrating on mode.
- One Small Step: Mounted a difficulty that might trigger an odd dialogue digital camera when Walter speaks.
- Operation Starseed: Mounted a difficulty the place a door can be inaccessible if a criminal offense was dedicated at Crucible and the participant returned a lot later.
- Operation Starseed: The door to the restricted wing ought to now be appropriately opened if the participant leaves the ability and returns later.
- Operation Starseed: Resolved a uncommon concern the place the door resulting in Franklin Roosevelt was inaccessible on Charybdis III.
- Operation Starseed: Mounted a difficulty the place the participant may very well be unable to speak to Genghis Khan after the civil battle on Charybdis III.
- Energy From Past: Mounted a difficulty that might trigger the Temple to to not seem the place supposed.
- Energy from Past: It ought to now be simpler to speak to Vladimir.
- Prank Caller: Mounted a difficulty the place the joke ship didn’t grav bounce away after ending the dialogue.
- Purple Tape Reclamation: Addressed a difficulty that might trigger Hank to be away from his desired place.
- Purple Tape Runaround: Mounted a difficulty with the pirate chief unintentionally altering poses in dialogue.
- Analysis Outpost: Addressed an inconsistency that might happen when boarding Dr. Sohla’s ship.
- Analysis Outpost: Added the power to switch gadgets to Dr. Sohla from the ship cargo.
- Celebration Cruise: Addressed some inconsistencies that might happen relying docking and boarding interactions.
- Revelation: Mounted a uncommon concern that might trigger the hunt to not efficiently full.
- Revelation: Mounted a difficulty the place a steering path wouldn’t seem within the Hand Scanner.
- Revelation: Resolved a difficulty the place “Actions” can be mechanically set to Lively after finishing Unearthed.
- Revelation: Mounted a uncommon concern the place the Hunter/Emissary may seem in an unreachable part of the Astral Lounge.
- Robotic Survey Staff: Addressed a difficulty that might result in inconsistent robotic conduct.
- Rook Meets King: Mounted a uncommon concern that might trigger Naeva to stall in the course of the tour of The Key.
- Rook Meets King: Mounted a difficulty the place the participant may unintentionally get higher gear from Dmitri Moldavski.
- Rook Meets King: The Captain can not be Instigated stopping a number of inconsistencies.
- Rook Meets King: Addressed a difficulty that might stop journey after coping with the Ragana in a selected means.
- Rook Meets King: Addressed a difficulty with accepting the Ragana’s hail if the system was left and returned to later.
- Rook Meets King: Addressed a difficulty with accepting the Astraea’s hail if the system was left and returned to later.
- Rook Meets King: Repair a dialogue inconsistency that might happen when loading a save onboard the Ragana.
- Sabotage: Mounted an exploit that allowed the participant may keep away from arrest after stealing.
- Sabotage: Addressed a difficulty that might happen if the participant was arrested after utilizing manipulation on Demarcus at Ryujin HQ.
- Sabotage: Resolved a difficulty that might happen if fight was began earlier than attempting to take a seat on the Neurosurgery Working Desk.
- Sabotage: Mounted a difficulty that might make David Barron troublesome to seek out.
- Smart Ship: The “Accumulate your new ship” goal ought to now clear if the participant destroys the ship first.
- Provide Missions: Mounted a uncommon concern that might listing unobtainable gadgets because the goal.
- Supra et Extremely: The Quest Marker ought to now level to supposed elevator flooring.
- Supra Et Extremely: Addressed a uncommon concern that might interrupt Tuala from reaching his mark below the celebs.
- Supra Et Extremely: Mounted a difficulty with energy distribution altering whereas utilizing focusing on mode in the course of the simulation.
- Supra et Extremely: Mounted a uncommon concern that might trigger John Tuala to not seem at his supposed location.
- Surgical Strike: Ben Armistead ought to now extra rapidly head towards Ari Miller.
- Surgical Strike: Mounted a difficulty that allowed gamers to develop into trapped below the mine elevator within the Bonner Eklund Excavation Web site.
- Survey Says: Mounted a difficulty that prevented the target from clearing if the ship was destroyed.
- The Audition: Addressed a difficulty with later passing a door if the world was left whereas Andrea escorted the participant.
- The Greatest There Is: Resolved a difficulty that allowed quick journey after the Jade Swan docked.
- The Greatest There Is: Mounted a difficulty that might happen if Jasmine was downed in the course of the dialogue with Naeva.
- The Greatest There Is: Added the power to progress the hunt if any ship docked on the Key.
- The Devils You Know: The door to the cockpit of The Warlock ought to now be open if the ship is left and returned to later.
- The Empty Nest: Addressed a uncommon concern the place Sam Coe would typically not seem on the Akila Spaceport.
- The Outdated Neighborhood: Addressed a uncommon concern that might trigger Sarah Morgan to not converse when touring to Venus.
- The Uncommon Outpost: Mounted incorrect quest log textual content.
- Unearthed: Addressed a difficulty that might trigger the door resulting in the Artifact to stay locked if the world is left.
- Runaway: Ought to now be seen on the Misc Mission Tab when energetic.
- Struggle Relics: Mounted an inconsistency that may happen by looking for Kaiser earlier than his place is thought.
- Struggle Relics: Addressed a concern with the hunt beginning if Demeter was lifeless.
- Worlds Aside: The door to the Hephaestus Mine H-363 location will now be appropriately accessible if the participant left the planet and returned later.
- Mounted varied lore points occurring in the course of the dialogue with Amanda Oxendine.
SAVE AND LOAD
- Resolved a difficulty that might trigger bonus skins to look like faraway from saved gadgets after loading a save.
- Mounted a difficulty the place loading a save previous to repairing Nia Kalu’s ship may stop the participant from activating the switches.
- Addressed a uncommon concern that might trigger places to be positioned incorrectly after loading a save.
- Mounted an uncommon concern that might trigger the participant to look like in a falling state, unable to work together with characters or rotate the digital camera as supposed.
- Mounted a difficulty that might trigger a crash or create a corrupted save file when trying to sync with 0 native storage accessible (Steam).
- Mounted a difficulty that brought on the flashlight to remain on when reloading a save with no helmet outfitted.
- Resolved a difficulty that might trigger characters to attempt to path via ships after loading a save.
- Resolved a difficulty the place loading a save may trigger characters to shift within the furnishings they have been utilizing.
- Mounted a difficulty the place scars and tattoos may seem eliminated when loading a save made within the Unity.
- Numerous fixes for points when loading saves.
SHIPS
- Mounted a uncommon concern the place New Atlantis would seem to observe the participant ship.
- Mounted a uncommon concern the place the participant may find yourself in a nasty state if activity swapping whereas quick touring in house (PC).
- Mounted a difficulty that might trigger furnishings to be doubled.
- Mounted floating gadgets discovered aboard some ships.
- Mounted a difficulty that might end in lacking gadgets in ship after a module modification.
- Addressed litter gadgets blocking pathways and ladders in ships.
TEXT AND LOCALIZATION
- Particular descriptors in weapon names now seem correctly when enjoying in localized languages.
- Up to date ship persuasion minigame textual content for localized languages.
- Mounted varied typos and translation errors.
- Mounted varied textual content show points.
UI
- Added capability to invert the X-axis on a controller within the Settings menu.
- Holding RB or Alt on the Starmap will now present the names of all star programs.
- Mounted a difficulty that might hardly ever trigger the mistaken ship to look on a touchdown pad after enhancing ships.
- When utilizing a keyboard, the participant can now management their ship’s energy allocation when urgent the Left Alt key and keys 2, 4, 6, and eight on the quantity pad (PC).
- Addressed some inconsistencies with Character Creation sliders the place typically switching backwards and forwards wouldn’t produce anticipated outcomes.
- Mounted a difficulty the place physique/face attire wouldn’t be hidden when visiting Improve.
- Mounted a difficulty the place the participant’s pores and skin tone may seem to vary when quickly scrolling via Attire.
- Mounted a difficulty the place urgent sure buttons on the similar time may trigger the mission goal to stay on display whereas the Scanner is closed.
- Mounted a difficulty the place the calibration picture may disappear whereas adjusting Brightness in Show Settings.
- Resolved a difficulty that brought on the Incoming Hail immediate to vanish when Photograph Mode was entered.
- Mounted Allow VRS setting not resetting appropriately when all Show settings have been reset to default.
- Mounted a difficulty that might stop touchdown after binding “Activate” to “X” whereas utilizing a controller (PC).
- Mounted a difficulty that might trigger the participant to flicker when equipping attire within the Stock menu.
- Mounted particular characters from not showing in Precognition responses in English.
- Mounted a difficulty the place urgent sure buttons whereas utilizing a controller may stop utilizing the Ship Builder (PC).
- Gas and distance ought to now calculate as supposed for lengthy grav jumps.
- Particle Beam weapon kills ought to now increment Laser Kills in Fight Stats.
- Mounted a difficulty the place the compass wouldn’t correctly point out the participant is in fight.
- Ship Builder Improve Mode now highlights each optimistic and destructive stat adjustments.
- Mounted a difficulty with the merchandise card typically not showing after inspecting an merchandise.
- Mounted a difficulty that brought on tracked sources to not seem appropriately on unvisited planets in the identical photo voltaic system.
- Mounted textual content show points with varied scopes.
- Mounted a difficulty that might make the participant character disappear when Present Character was switched to “On” in Photomode.
- Adjusted the title of The London Landmark on the planet map.
- Mounted varied icon inconsistencies on the planet map for Landmark places.
- Numerous fixes for Massive Menu Fonts.