After a couple of weeks in Steam beta, Bethesda Sport Studios has launched the following replace for Starfield throughout all platforms, with one change addressing the Safety minigame.
As detailed in a brand new weblog publish, every little thing within the beta replace stays the identical within the full model. Whereas we beforehand identified the adjustments to photograph mode and one specific quest lacking a key NPC, inflicting some to not end the mission, one huge change in Replace 1.10.31 addresses a tweak within the Safety minigame.
Starfield has a lockpicking minigame the place you should match a number of items collectively to fill holes. These locks may be discovered all through the sport, notably in safes or laptop terminals. Usually, this minigame contains priceless loot, comparable to weapons and credit.
Whereas my colleague Dan Stapleton wrote in his assessment of Starfield that it would “be one of the best unlocking minigame [he’s] ever seen in an RPG,” different gamers criticized the minigame, significantly the way you lose a Digipick as a penalty for urgent “Undo” to right a mistake.
On simpler locks, this is not fairly so unhealthy. However if you’re low on Digipicks (which it is advisable play the minigame) and are doing one of many higher-difficulty locks, as seen within the screenshot under, making even a small mistake with few Digipicks may be heartbreaking. Some gamers have even turned to mods to simplify the minigame previous to the discharge of Replace 1.10.31.
You possibly can take a look at the total patch notes under.
Starfield Replace 1.10.31 Patch Notes
Options
- PHOTOMODE: Added the power to set Expressions and Poses on participant and companions in Photomode.
- SCANNER: Now you can open doorways and harvest with the scanner opened.
- Setting course on an inactive quest will now make it the energetic quest.
- Added help for adjusting FOV when utilizing third Individual Ship view.
- Added an Anisotropic filtering high quality slider (PC).
- Eliminated the digipick price for utilizing Undo throughout the Safety mini-game.
- Added an autosave when quick travelling from a planet’s floor to orbit.
- Up to date the Ship UI to carry out extra easily at greater framerates.
Fixes
- Artwork
- Fastened an space that allowed the participant entry to the New Atlantis Ship Technician’s vendor chest.Fastened the hole that enables gamers to entry Spacesuits with out selecting locks of one of many Spacesuit show circumstances.
- Fastened a difficulty that might trigger the Fishworker Masks to not be seen when outfitted.
- Fastened a spot the place the participant may get out of the world on The Siren of the Stars.
- Fastened a uncommon challenge that might trigger the participant to stay caught beneath an elevator.
- Fastened a spot the place the participant may grow to be caught exterior Hopetech.
- Fastened flickering flooring within the aquarium of a Analysis Station on Altair II.
- Fastened the textual content on an indication from being minimize off on The Key.
- Corrected an indication discovered on The Key.
- Adjusted the place of a floating speaker on the Nasa Launch Facility.
- Fastened badly positioned objects within the Paridiso Lodge.
- Fastened a spot gamers can get caught within the Lair of the Mantis.
- Fastened a spot gamers can get caught on prime of a bookcase in Marco’s room.
- Fastened a generator intersecting a railing on New Homestead.
- Fastened disappearing objects on Starstation RE-939.
- Fastened balloons that have been caught inside one another on the Siren of the Stars.
- Fastened a spot the place gamers may get caught on a staircase in New Homestead.
- Fastened flickering textures within the Vanguard Check Chamber.
- Adjusted the place of some workplace objects on a desk within the Deserted Hangar.
- Fastened a spot the place gamers may undergo the wall in New Homestead.
- Fastened a chair placement within Hopetech.
- Fastened a spot the place gamers may get caught in Infinity LTD.
- Fastened a chair caught within the wall on the roof of Sonny Di Falco’s Island.
- Fastened a spot the place gamers may fall out of the world within the Autonomous Staryard.
- Settled some floating gadgets within the Argos Workplace of New Atlantis.
- Fastened some decal placements in an Deserted Hangar.
- Fastened a spot the place gamers may see exterior the world in Purple Satan Headquarters.
- Fastened a spot the place gamers may get caught in Londinion.
- Fastened a stool that could not be sat on within the Purple Mile.
- Fastened a spot the place gamers may get out of the world within the Purple Satan Mines.
- Fastened flickering mats in Neon.
- Rotated a monitor to face the supposed route within the Deimos Staryard.
- Fastened placement of some gadgets within the Autonomous Dogstar Manufacturing unit on Vega II-d.
- Fastened an indication placement on Tau Connoisseur.
- Fastened a spot the place gamers may get caught close to the Bayu Plaza of Neon.
- Fastened a spot the place participant may get caught beneath steel girders in Neon.
- Rotated and electrical panel in a starstation.
- Fastened disappearing decals on a wall in Analysis Outpost U3-09.
- Fastened a chair placement that brought about an intersection with a pc in a Mining Advanced.
- Fastened lacking partitions of the UC Syracuse.
- Fastened floating whiteboard textual content inside Nishina Analysis Facility.
- Fastened a disappearing paper on the wall of the Starstation RE-939.
- Fastened a niche on the tarmac of Cydonia.
- Fastened a spot the place gamers may fall out of the world behind Chunks in New Atlantis.
- Fastened storage bins intersecting on the Lair of the Mantis.
- Fastened hearth extinguishers caught contained in the wall of the Siren of the Stars.
- Fastened flickering textures discovered on Mars Mech Manufacturing unit.
- Adjusted place of objects on cabinets present in Gagarin.
- Adjusted place of objects within the Akila Metropolis Barracks.
- Settled a floating vent panel within the Infinity LTD HQ.
- Adjusted place of objects on the Fortuna Spaceship.
- Fastened a spot the place gamers may get caught on The Scow.
- Fastened a spot the place gamers may get caught within the Vault of the Siren of the Stars.
- Fastened a flickering signal present in Gagarin.
- Fastened a disappearing observe on a whiteboard present in a Fracking Station on Procyon V-B.
- Fastened a disappearing portray present in The Lodge.
- Fastened a spot the place gamers may get caught within the Bindi Mining Outpost.
- Adjusted the place of cabinets in The Emporium of Neon.
- Fastened a flickering wall panel within the Deimos Staryard.
- Fastened weapons positioned incorrectly on a show case present in a Civilian Outpost.
- Fastened object placement on cabinets in Akila’s Stone root Inn.
- Fastened decal points on whiteboards positioned in The Warlock ship.
- Fastened cabinets and objects placement in The Corvus.
- Fastened gadgets caught inside cabinets in Gagarin.
- Fastened flickering textures present in New Homestead.
- Fastened a texture on the tarmac of the Waggoner Farm.
- Fastened a spot the place gamers may get exterior the world on the Bindi Mining Outpost.
- Adjusted physics on objects discovered close to Alex Shadid’s desk in Akila Metropolis.
- Changed a lacking wall in Gagarin.
- Fastened physics on some objects positioned in New Homestead.
- Fastened a spot the place gamers may fall out of the world in a Science Outpost location.
- Fastened an object caught inside a shelf in MAST.
- Fastened flickering posters present in The Vigilance.
- Fastened merchandise physics in cupboards present in Hopetech.
- Fastened a spot the place gamers may get caught in The Lock.
- Fastened a niche beneath the airlock door of a Science outpost on Magnar.
- Fastened physics on the cranium within the Coe Heritage Museum.
- Fastened a decal texture on a desk in The Lock.
- Fastened a spot the place gamers may see out of the World in The Lock.
- Fastened physics on objects positioned in The Emporium.
- Fastened cupboards intersecting on Gagarin.
- Fastened physics on the cupboards discovered at one of many United Colonies Garrison places.
- Fastened a niche within the ceiling of The Lock.
- Fastened collision on the roof of the Pioneer Tower.
- Fastened flickering home windows at Terrabrew in New Atlantis.
- Fastened collision on the ground in a Warehouse of Neon.
- Fastened flickering posters within the Navy Wing of MAST.
- Smoothed out the collision close to Madame Sauvage in Neon.
- Fastened a spot within the Mercury Tower the place gamers may fall exterior the world.
- Fastened disappearing decals exterior the Astral Lounge.
- Fastened disappearing vent frames in Neon.
- Fastened a Fan place close to the Xenofresh sign up Neon.
- Fastened a shelf intersecting the wall close to the UC Distribution.
- Fastened a spot the place gamers may get out of the world close to the door of the Va’ruun Embassy.
- Settled a floating rope close to the Neon Touchdown Pad.
- Fastened the collision on a wall within the Ryujin Industries Head Quarters.
- Fastened spots the place gamers may see exterior the world close to the pool of the Business District.
- Fastened spots the place gamers may see exterior the world on the roofs of the Residential District in New Atlantis.
- Fastened a spot the place gamers may see exterior the world beneath the MAST bridge in New Atlantis.
- Rotated a monitor within the Stroud-Eklund Showroom.
- Fastened a spot the place gamers may fall out of the world close to the Fishmonger in Neon.
- Fastened a niche within the sidewalk and grass in New Atlantis.
- Fastened a number of spots the place gamers may see exterior of the world on the roof of the Pioneer Tower.
- Fastened a lacking wall close to the Pioneer Tower.
- Fastened a difficulty the place characters would abruptly disappear within the Neon elevator.
- Fastened a number of spots the place gamers may see out of the world in Neon.
- Fastened the flickering laptop displays present in Apex Electronics.
- Fastened a spot the place gamers may see out of the world close to the Pioneer tower in New Atlantis.
- Fastened the netting from disappearing inside Neon at sure viewing angles.
- Fastened flickering crates in Cydonia’s mine.
- Fastened flickering textures within the nook of Bayu’s Penthouse bed room.
- Fastened gaps within the wall inside Galbank of New Atlantis.
- Fastened a spot the place gamers may see out of the world within the Commerce Authority.
- Fastened an space {that a} participant may get out of the world within the Generdyne Industries.
- Corrected a lacking wall contained in the Mercury Tower Foyer.
- Fastened a backwards polygon floating exterior a Warehouse in Neon.
- Dropped a floating tree exterior the doorway to the Lair of the Mantis.
- Made it so a mineral useful resource may be correctly harvested close to Gagarin.
- Settled a floating tree discovered close to Distant Industrial Web site places.
- Settled a floating rock arch close to Industrial Mines.
- Settled a floating tree to the bottom at an Deserted Farm location.
- Fastened a spot the place the participant may get out of the world in a cave on Procyon I.
- Improved LOD for Juniper bushes.
- Improved LOD for Fringe bushes.
- Improved LOD for Swamp Pods.
- Improved LOD for Hickory bushes.
- Fastened a spot the place the participant may get exterior of the world in a cave on Altair II.
- Fastened a floating tree close to the Lair of the Mantis.
- Fastened an space that brought about the participant to see out of the world within the Mining Advanced.
- Fastened flickering bushes seen throughout Sam Coe’s Matter of the Hart quest scenes.
- Settled a floating useful resource stone close to Akila metropolis.
- Settled a floating stone close to Gagarin’s Touchdown Pad.
- Fastened an space that brought about the participant to fall out of the world close to Gagarin.
- Fastened floating fungus discovered on Procyon.
- Settled floating stone arches close to Gagarin.
- Fastened a texture mix round one of many Wetland biomes.
- Fastened textures on the leaves of the Sapling Bushes.
- Settled a floating rock close to the Touchdown web site on Toliman II-a.
- Addressed texturing points on varied cave sections.
- Fastened a couple of areas that brought about the participant to fall out of the world.
- Fastened a spot the place gamers may get caught exterior a mining advanced.
- Dropped a floating tree to the bottom close to Gagarin.
- Fastened a spot the place gamers may get caught exterior Cydonia.
- Settled floating rocks to the bottom round Eren’s Camp.
- Fastened a spot in New Atlantis Spaceport the place gamers may get caught.
- Fastened gaps within the caves that allowed visibility exterior the playable house in underground caves.
- Fastened texture challenge on the touchdown pad of the Ranshaw Analysis Facility.
- Settled a floating tree to the bottom across the Dauntless Crash Web site.
- Fastened a flicker on the Quarantine Isolator.
- Addressed flickering textures on the taps within the Lock.
- Adjusted Briggs pose when holding a weapon (The Showdown).
- Adjusted property for the “Residing Outdoors Earth” airlock show (Revelation quest, NASA).
- Fastened a difficulty that might trigger the participant to stay caught when traversing the collapsed C Block corridor close to the Armory in The Lock.
- Fastened a difficulty that might trigger the participant to grow to be caught between rocks close to New Atlantis on Jemison.
- Fastened a difficulty that might trigger the participant to grow to be caught inside the steps that lead all the way down to the Purple Mile.
- Fastened blast defend sometimes disappearing from touchdown pad close to Nishina analysis station.
- Fastened a difficulty that might trigger the participant to grow to be caught after falling down a tube in an Industrial Outpost.
- Fastened a couple of touchdown areas (like Valerie’s Cache) that have been too small for some ships.
- Gameplay
- Fastened a difficulty with ship energy allocations reducing unintentionally as a result of crew member bonuses.
- Crew bonuses for ship weapon recharge instances ought to now be utilized as supposed whereas in concentrating on mode.
- Fastened a difficulty that might flip the participant’s head to the left when sprinting in third particular person.
- Addressed a difficulty that might trigger artifacts to grow to be inaccessible if the participant left their location for a very long time with out retrieving them.
- Fastened a difficulty that might trigger the participant housing ornament to be misplaced when there’s a state change in New Atlantis.
- Resolved a difficulty the place Sarah may seem non-interactable if she was assigned to a ship or outpost throughout a dialog with Walter within the Lodge.
- Resolved a difficulty the place the participant could possibly be affected by climate whereas inside.
- Fastened a difficulty that might forestall the participant from getting 100% completion for Niira’s planet survey.
- Fastened a difficulty on Heinlein V-A’s moon, which may trigger Chlorine gasoline vent deposits to be extraordinarily uncommon.
- Fastened a difficulty that might trigger climate to happen on planets with no environment.
- Addressed a difficulty the place EM injury wasn’t being utilized as supposed to robotic enemies.
- Resolved a uncommon challenge the place robots won’t energy down after utilizing the “Disable Robotic Workforce” possibility in a terminal.
- Minibots ought to not seem to affect the Stealth Meter.
- Boarding encounters ought to now have a greater problem distribution.
- Fastened a difficulty that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
- Alien Reanimation now works on Aquatic and Flying creatures.
- Resolved a difficulty that might generally forestall the participant from turning invisible when utilizing Void Kind in 1st particular person.
- Resolved a time scaling challenge that might happen if Phased Time was used earlier than ready/resting.
- Parallel Self clone ought to now have the power to observe the participant by way of load doorways.
- Sunless House ought to now have the ability to deal important injury.
- Fastened a difficulty that might trigger allied ships to grow to be hostile when utilizing Anti-grav area inside your ship.
- Addressed a difficulty the place utilizing an influence on a Terromorph within the Purple Satan HQ may doubtlessly free it.
- Resolved a difficulty with Alien Reanimation which brought about it to last more than supposed when utilized by one other character.
- Fastened a difficulty with the Scavenging Talent problem not incrementing when weapon circumstances have been looted.
- Resolved a difficulty that might trigger Missile Weapon Techniques Rank 4 to not recharge as supposed.
- Fastened a difficulty with Rejuvenation FX remaining energetic.
- Fastened a difficulty the place the EM Weapon Techniques talent problem wasn’t monitoring EM injury as supposed.
- Fastened a difficulty the place Starborn ship weapons weren’t being improved by ship expertise.
- Fastened a difficulty with utilizing the Boostpack in Zero-G Environments counting in direction of Weight Lifting talent problem.
- Fastened a difficulty the place the Wellness talent didn’t apply actively when leveling up.
- Fastened a uncommon challenge the place Neurostrikes may depend a crowd character as a shocked enemy.
- Fastened a difficulty with the Neurostrikes problem progress inflicting it to be tougher than supposed after the primary Rank.
- Fastened a Rank 4 Concealment challenge that briefly made the participant undetectable.
- Contraband is now eliminated when rejecting a beforehand accepted smuggling mission.
- Addressed a difficulty that allowed attacking the assigned house ship to progresses ship weapon programs expertise.
- Fastened a difficulty the place Mother and Dad may take part in numerous conversations with one another on the similar time.
- Fastened a difficulty that might permit unusable ammo to be positioned on the earth.
- Fastened a difficulty the place the boostpack could possibly be incorrectly hidden when utilizing boostpack expertise.
- Fastened a difficulty with injury scaling for important injury after going by way of the Unity.
- Fastened a difficulty that might trigger the Coe Property to be inaccessible for Sam’s Dedication after going by way of the Unity.
- Water in wetlands biomes ought to now accurately spawn creatures for scanning.
- Fastened a difficulty that might sometimes trigger swimming creatures to fly above water or seem on land.
- Fastened a difficulty the place flying creatures may generally seem to fall slowly after being killed.
- Addressed a difficulty the place sometimes a personality may clip by way of the bottom when knocked down.
- Fastened a difficulty that might trigger unstable ragdolls on some mercenaries.
- Resolved a difficulty that might trigger a technician’s physique to show invisible if a manipulated character was instructed to examine the corpse.
- Fastened a uncommon challenge that might trigger a personality to spin when exiting a seated place.
- Fastened a difficulty that might trigger lifeless characters on the Purple Mile to be standing upright.
- Characters ought to not share the identical chair on the similar time in The Rock.
- Fastened challenge that might trigger characters to shift out of the world after getting into sure poses.
- Fastened varied character head monitoring challenge that might make some scenes look inconsistent.
- Lowered the frequency of stun assaults from the Elder Terrormorph throughout Hostile Intelligence.
- Fastened a difficulty that might trigger Terrormorphs to not correctly ambush throughout some encounters.
- Turrets in The Mantis Lair ought to not be invisible after leaving and returning after a protracted time frame.
- Boarding Encounter goals ought to now be cleared when quick touring off the boarded ship by way of the Starmap.
- Resolved a difficulty that might trigger crosshairs to show purple throughout fight when not pointing at an enemy character.
- Fastened Kodama weapon recoil inconsistency between 1st and third particular person.
- Resolved a difficulty the place releasing goal whereas delivering third particular person may routinely trigger aiming to start once more.
- Aiming by way of a scoped weapon whereas trying to enter dialogue ought to not trigger the weapon to grow to be invisible.
- Fastened a difficulty that might generally trigger preliminary melee assaults to fail after instantly drawing the weapon.
- Resolved a difficulty the place the participant may lose a considerable amount of Oxygen when utilizing a Energy Assault and blocking.
- Resolved a difficulty with scopes showing too low if utilized in third particular person straight after touchdown on a brand new planet.
- The Rattler ought to now use the proper reload animation in zero-g environments.
- Resolved a difficulty with the Frenzy Particular Impact on the Keelhauler effecting allies.
- Fastened a difficulty that might trigger the Autorivet to fireside in a wider cone when a laser sight was added.
- Fastened a difficulty the place the Drumbeat Burst hearth attachment inflicting it to fireside 3 pictures as a substitute of 4.
- Particular Weapon Results with a injury enhance ought to now perform with EM weapons.
- Fastened a difficulty with Anti-Ballistic that brought about it to not cut back bodily injury taken from Particle Beam Weapons.
- Fastened a difficulty the place EM weapons dealt well being injury as a substitute when utilized by a companion.
- Added Particular Results to the Outdated Earth armor set reward.
- Addressed a difficulty that might tender lock the participant in the event that they interacted with a stun mine in a particular method.
- Fastened a difficulty the place the participant may keep away from legal repercussions by stowing their weapon at a really particular time.
- Addressed a difficulty the place companions wouldn’t be dressed accurately if a stolen outfit was eliminated as a result of an arrest.
- Quest particular companions (comparable to Emma Wilcox or Walter Stroud) are actually prevented from taking weapons from locked chests when they’re out of ammo.
- Fastened crash that might happen when the participant holds a corpse in entrance of a miner.
- Characters ought to not response to older our bodies as in the event that they have been new corpses.
- Fastened a difficulty the place Sam Coe may nonetheless inform Cora she may check out her joke on a lifeless character. Robust crowd.
- Fastened a difficulty the place the participant may speak about Adoring Fan’s fandom although he had by no means joined the crew.
- Addressed a difficulty that might trigger the digital camera to seem indifferent when instantly boostpacking after getting into a Temple.
- Resolved a difficulty the place utilizing a boostpack whereas getting into zero-g may disable boosting.
- Ammo packs close to Sergeant Yumi throughout Eyewitness ought to now present extra ammo.
- Docking at a station with a stolen ship ought to now set it as your property ship.
- Added reward for finishing the injured guard exercise on the Commerce Authority Warehouse.
- Added loot to a weapon rack hidden behind a Grasp locked door on the Ship Disassembly Platform.
- Fastened a difficulty the place a talent journal couldn’t be acquired within the deserted farm.
- Fastened a difficulty that might trigger Havershaw to be tucked away from his desired place in Stroud-Eklund’s Staryard.
- Eliminated an invisible collision that partially blocked motion by way of the plastic flaps on the entrance of The Clinic.
- Fastened a difficulty the place generally a provide shelf wouldn’t seem accurately within the Freestar Ranger station in Hopetown.
- Fastened a texture challenge that might happen when the tables in Jake’s bar have been shot.
- VFX and SFX will now happen when participant discovers a scanner anomaly even whereas circuitously dealing with it.
- Fastened a difficulty with all guards on The Scow sharing an analogous look.
- Resolved a difficulty that might trigger a quest for a legendary ship to not seem throughout an area encounter.
- Fastened a difficulty the place serving to a Settler by utilizing the Drugs talent in dialogue would incorrectly devour a medpack.
- Adjusted possession of Maurice Lyon’s journal so it may be taken with out “stealing” in New Homestead.
- Fastened a difficulty with the ramp of the Razorleaf that might trigger characters pathing problem.
- Fastened a difficulty may trigger enemies in fight to slip between cowl spots.
- Fastened a difficulty that might trigger Vasco to seem incorrectly within the participant’s ship.
- Fastened a difficulty that might stall character patrols in the event that they spoke instantly earlier than reaching a idle location.
- Followers ought to not proceed their conversations if the participant exits a ship whereas they’re talking.
- Fastened a uncommon challenge that might trigger Homesteaders to assault with out provocation.
- Improved crowd fleeing habits.
- Fastened a difficulty that might trigger enemies to spawn on the roof areas of ships.
- Fastened a difficulty that might trigger a personality utilizing a melee assault to get caught in a floating state.
- Fastened a difficulty the place Vasco could not path again to the ship by way of Cydonia when dismissed.
- Fastened a difficulty that might go away Followers in zero-g animations if the ship is exited when gravity is being disabled.
- Fastened a difficulty with companions leaping that might trigger them to grow to be caught in a floating state.
- Addressed a difficulty that allowed gamers to get right into a state the place they may wait whereas standing up.
- Addressed a difficulty that might generally trigger allied ships to not retaliate when being attacked by the participant.
- Fastened the participant generally being caught with a pending grav bounce.
- Fastened a difficulty that might trigger spaceships to land barely above the bottom on varied planets.
- Addressed a difficulty that might quickly alter the view of the ship in third particular person after the FOV in Photograph Mode was used.
- Ship weapons ought to now goal the closest module on an enemy ship as a substitute of the middle of mass.
- Fastened a difficulty that might generally forestall the participant from gaining restore elements after serving to an allied ship throughout an area encounter.
- Addressed a difficulty that might trigger Heller to briefly flicker throughout the boring machine countdown.
- Fastened a difficulty that might generally trigger characters to double blink throughout dialogue.
- Improved a difficulty that might seem as an odd emotion transition on faces throughout dialogues.
- Fastened a difficulty the place characters may reopen their eyes after being killed.
- Fastened a difficulty that might trigger a personality to say a generic greeting as a substitute of a customized greeting.
- Varied fixes for planetary our bodies with faulty orbits.
- Varied stability enhancements.
- Graphics
- Improved lighting on particles at night time when utilizing the flashlight (PC medium / Excessive / Extremely and Xbox Collection X).
- Fastened uncommon Depth Of Subject visible points.
- Fastened a difficulty that might trigger the solar’s lens flare to vanish when partially occluded by an object.
- Fastened a difficulty inflicting the solar’s lens flare to have the mistaken measurement when modifying the FOV.
- Fastened a difficulty that might sometimes show the solar’s lens flare by way of opaque objects across the fringe of the display screen.
- Fastened a uncommon challenge that might trigger shadows or lighting to flicker throughout sundown and daybreak.
- Fastened a difficulty in Neon Spaceport that might trigger the environment to be overly shiny.
- Fastened sometimes flickering bloom impact that might happen when the solar began showing behind a planet in house.
- Fastened occasional display screen flickering that might happen when utilizing medium graphics preset with vsync disabled (PC).
- Fastened a difficulty that might trigger the participant view to have a momentary blur after ready on a chair.
- Fastened a difficulty that might show black squares round a planet when different planets rings have been seen within the background of the Starmap.
- Fastened a difficulty that might sometimes make lightning bolts seem to have lacking sections.
- Fastened sometimes lacking lightning impact when the participant was contained in the ship throughout a storm.
- Improved the look of beards and mustaches within the distance.
- Fastened uncommon pixelated shadows that might happen on character outfits beneath sure exterior lighting situations.
- Fastened a difficulty with shadows sometimes showing inconsistently on asteroids in house.
- Fastened uncommon challenge that might sometimes show define on objects when seen by way of smoke.
- Fastened uncommon challenge that might result in displaying mistaken colours on smoke results in Va’ruun Embassy.
- Fastened fog abruptly showing and disappearing within the The Lock’s shuttle bay throughout Echoes Of The Previous.
- Fastened popping smoke emitted from the crashed ship the participant approaches throughout Again To Vectera.
- Fastened white flickering dots that might sometimes seem on moist surfaces.
- Fastened a difficulty that might sometimes make glass objects flicker within the distance.
- Fastened uncommon flickering on characters when DLSS was enabled (PC).
- Fastened flickering strains on the ground when seen by way of glass in Ryujin (Xbox Collection S).
- Fastened uncommon circumstances of flickering with FSR 2 (PC).
- Fastened refined flickering that might sometimes happen on the Equinox.
- Fastened occasional flickering on the Magpulse.
- Fastened flickering on the Navigator Pack.
- Fastened a difficulty the place the participant’s hair may sometimes clip by way of the Chunks Cap in third particular person.
- Fastened a difficulty the place characters hair may have holes when carrying a cap.
- Fastened a difficulty the place the participant’s facial hair partially disappears when carrying the ‘Fishworker Masks’ whereas the helmet is hidden.
- Fastened a difficulty that might trigger a mum or dad planet’s axis to immediately shift at a sure time of day when seen from the floor of its moon.
- Addressed a difficulty with electrical shock VFX that might occur at Argos Extractors.
- Fastened a difficulty that might seem with Ship trails emitted from broken ship engines at excessive pace.
- Fastened lacking VFX on canisters that might happen with sure weapons within the Akila Metropolis Jail.
- Fastened a difficulty inflicting exploding tanks to sometimes miss an explosion VFX exterior the Kreet Analysis Lab.
- Varied texture changes to repair occasional moiré, flickering and z-fighting points.
- Varied decals and geometry fixes.
- Varied shadow high quality enhancements and bugfixes.
- Varied minor efficiency enhancements
- Outposts
- Resolved a difficulty that might make a workbench look like obstructed.
- Fastened a difficulty with outposts the place the participant may see an infinite loading spinner whereas utilizing the fly digital camera.
- Resolved a difficulty with displaying Survey Information on knowledge slate show stands in Outposts.
- Fastened a difficulty that might trigger gadgets positioned on mannequins to be displayed incorrectly.
- Fastened a difficulty that might trigger objects positioned close to a related hallway to vanish if the containing hab module was moved.
- Tweaked the snap distance for storage containers.
- Improved seen line for shifting round objects for hyperlink.
- Fastened objects stacked onto auto-foundations not shifting accurately if the inspiration is moved.
- Resolved a difficulty the place constructing close to a touchdown zone was prevented if the beacon is positioned exterior of it.
- Resolved a difficulty with shifting a Energy Administration Robotic at an Outpost after it was constructed.
- Fastened a difficulty that might trigger a wall to vanish when an Industrial Wall Mild is positioned after which deleted.
- Fastened a difficulty that might trigger mills to not enhance energy manufacturing after constructing the Energy Administration Robotic.
- Save and Load
- Resolved a difficulty that might trigger bonus skins to look like faraway from saved gadgets after loading a save.
- Fastened a difficulty the place loading a save previous to repairing Nia Kalu’s ship may forestall the participant from activating the switches.
- Addressed a uncommon challenge that might trigger places to be positioned incorrectly after loading a save.
- Fastened an uncommon challenge that might trigger the participant to look like in a falling state, unable to work together with characters or rotate the digital camera as supposed.
- Fastened a difficulty that might trigger a crash or create a corrupted save file when trying to sync with 0 native storage accessible (Steam).
- Fastened a difficulty that brought about the flashlight to remain on when reloading a save with no helmet outfitted.
- Resolved a difficulty that might trigger characters to attempt to path by way of ships after loading a save.
- Resolved a difficulty the place loading a save may trigger characters to shift within the furnishings they have been utilizing.
- Fastened a difficulty the place scars and tattoos may seem eliminated when loading a save made within the Unity.
- Varied fixes for points when loading saves.
- Ships
- Fastened a uncommon challenge the place New Atlantis would seem to observe the participant ship.
- Fastened a uncommon challenge the place the participant may find yourself in a nasty state if job swapping whereas quick touring in house (PC).
- Fastened a difficulty that might trigger furnishings to be doubled.
- Fastened floating gadgets discovered aboard some ships.
- Fastened a difficulty that might end in lacking gadgets in ship after a module modification.
- Addressed litter gadgets blocking pathways and ladders in ships.
- Textual content and Localization
- Particular descriptors in weapon names now seem correctly when enjoying in localized languages.
- Up to date ship persuasion minigame textual content for localized languages.
- Fastened varied typos and translation errors.
- Fastened varied textual content show points.
- UI
- Added means to invert the X-axis on a controller within the Settings menu.
- Holding RB or Alt on the Starmap will now present the names of all star programs.
- Fastened a difficulty that might not often trigger the mistaken ship to seem on a touchdown pad after modifying ships.
- When utilizing a keyboard, the participant can now management their ship’s energy allocation when urgent the Left Alt key and keys 2, 4, 6, and eight on the quantity pad (PC).
- Addressed some inconsistencies with Character Creation sliders the place generally switching backwards and forwards wouldn’t produce anticipated outcomes.
- Fastened a difficulty the place physique/face attire wouldn’t be hidden when visiting Improve.
- Fastened a difficulty the place the participant’s pores and skin tone may seem to vary when quickly scrolling by way of Attire.
- Fastened a difficulty the place urgent sure buttons on the similar time may trigger the mission goal to stay on display screen whereas the Scanner is closed.
- Fastened a difficulty the place the calibration picture may disappear whereas adjusting Brightness in Show Settings.
- Resolved a difficulty that brought about the Incoming Hail immediate to vanish when Photograph Mode was entered.
- Fastened Allow VRS setting not resetting accurately when all Show settings have been reset to default.
- Fastened a difficulty that might forestall touchdown after binding “Activate” to “X” whereas utilizing a controller (PC).
- Fastened a difficulty that might trigger the participant to flicker when equipping attire within the Stock menu.
- Fastened particular characters from not showing in Precognition responses in English.
- Fastened a difficulty the place urgent sure buttons whereas utilizing a controller may forestall utilizing the Ship Builder (PC).
- Gas and distance ought to now calculate as supposed for lengthy grav jumps.
- Particle Beam weapon kills ought to now increment Laser Kills in Fight Stats.
- Fastened a difficulty the place the compass wouldn’t correctly point out the participant is in fight.
- Ship Builder Improve Mode now highlights each optimistic and damaging stat adjustments.
- Fastened a difficulty with the merchandise card generally not showing after inspecting an merchandise.
- Fastened a difficulty that brought about tracked sources to not seem accurately on unvisited planets in the identical photo voltaic system.
- Fastened textual content show points with varied scopes.
- Fastened a difficulty that might make the participant character disappear when Present Character was switched to “On” in Photomode.
- Adjusted the identify of The London Landmark on the planet map.
- Fastened varied icon inconsistencies on the planet map for Landmark places.
- Varied fixes for Massive Menu Fonts.
- Quests (SPOILER WARNING)
- A Break at Daybreak: Fastened a difficulty that might get the target caught on ‘Discover Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue choices have been exhausted with Hugo.
- Absolute Energy: Fastened a difficulty the place the companion wouldn’t go contained in the air flow shaft with the participant in Generdyne Industries.
- All That Cash Can Purchase: Fastened a difficulty that might forestall this from beginning if all of Ryujin Industries questline was beforehand accomplished.
- All That Cash Can Purchase: Fastened a difficulty that might trigger the ship and its technician to vanish after getting the ship again from impound.
- Again to the Grind: Resolved a difficulty the place attempting to sit down throughout the “Take a Seat” goal generally brought about a control-lock.
- Again to Vectera: Addressed a difficulty the place the participant may later grow to be control-locked on the ramp in the event that they missed Lin’s preliminary greeting and assigned her contained in the ship.
- Again to the Grind: If the TerraBrew Worker is killed whereas the participant is in fight with Tomo, the search will now correctly deal with the search goal.
- Again to Vectera: Fastened a difficulty the place the participant could possibly be unable to talk to Lin & Heller and be prevented from recruiting them as Crew.
- Background Checks: Resolved a difficulty leaving the world of Ularu’s laptop may trigger a complicated quest marker.
- Naked Metallic: Fastened a difficulty at Neon Tactical the place Styx nonetheless had graffiti regardless of the participant having a dialogue possibility indicating in any other case.
- Naked Metallic: Fastened dialogue inconsistencies with Frank when speaking about Styx.
- Bone Dry: Fastened a difficulty the place hailing the stranded ship after ending the preliminary dialogue may restart the dialogue from the start.
- Breach of Contract: Fastened a difficulty the place Ellie Yankton wouldn’t speak to the participant in the event that they sat in Barrett’s chair.
- Breach of Contract: Fastened varied dialogue and digital camera inconsistencies that might happen if the participant talked to Ellie earlier than Barrett may enter the room.
- Breach of Contract: Fastened a difficulty the place canceling the dialogue with Keala may trigger the target to replace sooner than supposed.
- Breach of Contract: Fastened a difficulty that might trigger varied points with the goals when hacking the Safety terminal earlier than speaking to the neighborhood members to seek out Helgi.
- Breach of Contract: Fastened a uncommon challenge the place Barrett’s quest didn’t seem within the quest tracker.
- Breach of Contract: Addressed a difficulty with the digital camera panning to Barrett throughout his dialogue.
- Castillo’s Revenge: Fastened a difficulty the place canceling out of dialogue didn’t make Mathis hostile to the participant.
- Dedication with Barrett: Fastened a difficulty that might trigger Ellie Yankton to stay in her condo after agreeing to have her officiate the ceremony.
- Deep Cowl: Addressed a doable management lock when boarding UC Vigilance after loading a earlier save the place the participant is an enemy of UC SysDef.
- Delivering Devils: Addressed a difficulty with an goal not disappearing when chatting with Cambridge after already paying the debt.
- Delivering Devils: Fastened a difficulty that might forestall companions from following the participant to Percival on the finish of the mine.
- Divided Loyalties: Fastened a difficulty that might trigger zealot ships to not seem throughout the encounter with Jaeda Huang.
- Echoes Of The Previous: Resolved a difficulty the place failing to pickpocket a Rook contained in the Lock may trigger Delgado to grow to be inaccessible.
- Entangled: Fastened a difficulty that might not often trigger a management lock when Raphael greets the participant.
- Eye of the Storm: Addressed a uncommon challenge that might forestall docking with the Legacy.
- Eye of the Storm: Fastened a location the place the participant may get caught on a piece of wires whereas escaping from the UC Vigilance.
- Eye Witness: Fastened a difficulty that might trigger members of the Fireteam to expire of ammo.
- Eye Witness: Addressed a difficulty that might trigger some confusion with incapacitating the Thralls.
- Eye Witness: Added a message to handle doable confusion about why the Lodge is inaccessible.
- Eye Witness: Resolved a doable development challenge associated how Thralls have been incapacitated by the participant.
- Eye Witness: Addressed a uncommon challenge that might forestall Yumi from being current on the quest goal location.
- Closing Ideas: Addressed a difficulty that allowed the participant to drop the “For Claire Maensah New Atlantis” dataslate.
- Discover the Lacking… : Mission Goal ought to now full when the focused Quest Character is discovered and healed.
- Pals Like These: Fastened a turret within the Va’ruun embassy that was at all times hostile and couldn’t be turned off or turned pleasant.
- Pals Like These: The door contained in the Va’ruun Embassy will now be accurately opened if the participant left the Embassy and returned later.
- Pals Like These: The door contained in the Freestar Embassy will now be accurately opened if the participant left the Embassy and returned later.
- Fueling Greatness: Buying any velocity colour from Madame Sauvage ought to now replace the target.
- Grunt Work: Addressed a difficulty that might forestall Hadrian from shifting to the microscope if she was downed earlier than the pattern was collected.
- Grunt Work: Fastened a difficulty that might trigger the Terrormorph to idle as a substitute of stalking the participant.
- Grunt Work: Fastened a difficulty the place the target would repeat to Restore Energy to Kill lanes.
- Grunt Work: Eliminated an empty dialogue response that might happen after the participant is aware of about Tau Ceti II.
- Responsible Events: Fastened a difficulty that might happen with stepping into the Hideout if the participant didn’t speak to Dalton.
- Laborious Luck: Clover MacKenna might be downed as a substitute of killed earlier than the search is accomplished.
- Hostile Intelligence: Resolved a difficulty the place Hadrian could not observe the participant out of the Steam Tunnels.
- Hostile Intelligence: Fastened a difficulty that might trigger Toliman II guard ships to repeat the scene after the participant had already checked in with Hatoum.
- In Memoriam: Resolved a uncommon challenge with dialogue close to the waterfall that might forestall romance with Sarah Morgan.
- In Memoriam: Addressed a difficulty that might forestall development if the participant left Sarah whereas she was on the Colony Battle Memorial.
- Incoming Storm: Fastened a difficulty that may grant the participant double the supposed reward.
- Juno’s Gambit: Added a marker again to Juno if the participant chooses to depart earlier than finishing the search.
- Preserving the Peace: Fastened a difficulty the place trying to talk to Yumi whereas ‘Eye Witness’ was energetic wouldn’t work as supposed.
- Chief of the Pack: Resolved a difficulty that might happen if Davis died simply earlier than the Alpha Ashta.
- Legacy’s Finish: Crimson Fleet bounty is now eliminated if the participant sides with UC SysDef because the Crimson Fleet will at all times be hostile.
- Legacy’s Finish: The safety door contained in the Key will now be opened if the participant left the station and returned later.
- Legacy’s Finish: Fastened dialogue inconsistencies with Commander Ikande and Lt. Toft.
- Legacy’s Finish: Addressed a uncommon challenge that might trigger Naeva to stay within the elevator longer than supposed.
- Legacy’s Finish: Credit score price now seems accurately in dialogue with Lt. Toft after finishing the search.
- Legacy’s Finish: Fastened a difficulty with Bathroom’s dialogue that might permit it to happen earlier than supposed.
- Misplaced and Discovered: Made it simpler for the participant to seek out Dirk throughout the ‘Converse To Dirk’ exercise.
- Mantis Shakedown: Addressed an exploit that allowed entry to extra credit than supposed.
- Issues of the Hart: Addressed a difficulty that might happen if progressing ‘Missed Past Measure’ concurrently.
- Issues of the Hart: Fastened a difficulty which allowed Neon Safety to interrupt Cora’s lockpicking scene.
- Issues of the Hart: Fastened a difficulty that might trigger the participant to reach in the midst of the Victor compound.
- Miner Inconvenience: Fastened a difficulty that might make discovering the creatures tougher than supposed.
- Missed Past Measure: Addressed a couple of points that impacted different overlapping quests.
- Missed Connections: Fastened an inconsistency with progressing the search in a distinct order than anticipated.
- New Driver: Fastened a difficulty the place markers would sometimes not seem contained in the ship.
- One Large Leap: Addressed a difficulty that might seem to forestall grav leaping when artifacts are cut up between the ship and an outpost.
- One Large Leap: Fastened a difficulty the place companions nonetheless wished to speak about much less related data after Revelation is accomplished.
- One Large Leap: Addressed a difficulty that might trigger a management lock when trying to leap to the Unity whereas in Focusing on mode.
- One Small Step: Fastened a difficulty that might trigger an odd dialogue digital camera when Walter speaks.
- Operation Starseed: Fastened a difficulty the place a door can be inaccessible if against the law was dedicated at Crucible and the participant returned a lot later.
- Operation Starseed: The door to the restricted wing ought to now be accurately opened if the participant leaves the power and returns later.
- Operation Starseed: Resolved a uncommon challenge the place the door resulting in Franklin Roosevelt was inaccessible on Charybdis III.
- Operation Starseed: Fastened a difficulty the place the participant could possibly be unable to speak to Genghis Khan after the civil warfare on Charybdis III.
- Energy From Past: Fastened a difficulty that might trigger the Temple to to not seem the place supposed.
- Energy from Past: It ought to now be simpler to speak to Vladimir.
- Prank Caller: Fastened a difficulty the place the joke ship didn’t grav bounce away after ending the dialogue.
- Purple Tape Reclamation: Addressed a difficulty that might trigger Hank to be away from his desired place.
- Purple Tape Runaround: Fastened a difficulty with the pirate chief unintentionally altering poses in dialogue.
- Analysis Outpost: Addressed an inconsistency that might happen when boarding Dr. Sohla’s ship.
- Analysis Outpost: Added the power to switch gadgets to Dr. Sohla from the ship cargo.
- Occasion Cruise: Addressed some inconsistencies that might happen relying docking and boarding interactions.
- Revelation: Fastened a uncommon challenge that might trigger the search to not efficiently full.
- Revelation: Fastened a difficulty the place a steerage path wouldn’t seem within the Hand Scanner.
- Revelation: Resolved a difficulty the place “Actions” can be routinely set to Lively after finishing Unearthed.
- Revelation: Fastened a uncommon challenge the place the Hunter/Emissary may seem in an unreachable part of the Astral Lounge.
- Robotic Survey Crew: Addressed a difficulty that might result in inconsistent robotic habits.
- Rook Meets King: Fastened a uncommon challenge that might trigger Naeva to stall throughout the tour of The Key.
- Rook Meets King: Fastened a difficulty the place the participant may unintentionally get higher gear from Dmitri Moldavski.
- Rook Meets King: The Captain can not be Instigated stopping a couple of inconsistencies.
- Rook Meets King: Addressed a difficulty that might forestall journey after coping with the Ragana in a particular method.
- Rook Meets King: Addressed a difficulty with accepting the Ragana’s hail if the system was left and returned to later.
- Rook Meets King: Addressed a difficulty with accepting the Astraea’s hail if the system was left and returned to later.
- Rook Meets King: Repair a dialogue inconsistency that might happen when loading a save onboard the Ragana.
- Sabotage: Fastened an exploit that allowed the participant may keep away from arrest after stealing.
- Sabotage: Addressed a difficulty that might happen if the participant was arrested after utilizing manipulation on Demarcus at Ryujin HQ.
- Sabotage: Resolved a difficulty that might happen if fight was began earlier than attempting to sit down on the Neurosurgery Working Desk.
- Sabotage: Fastened a difficulty that might make David Barron troublesome to seek out.
- Smart Ship: The “Gather your new ship” goal ought to now clear if the participant destroys the ship first.
- Provide Missions: Fastened a uncommon challenge that might listing unobtainable gadgets because the goal.
- Supra et Extremely: The Quest Marker ought to now level to supposed elevator flooring.
- Supra Et Extremely: Addressed a uncommon challenge that might interrupt Tuala from reaching his mark beneath the celebrities.
- Supra Et Extremely: Fastened a difficulty with energy distribution altering whereas utilizing concentrating on mode throughout the simulation.
- Supra et Extremely: Fastened a uncommon challenge that might trigger John Tuala to not seem at his supposed location.
- Surgical Strike: Ben Armistead ought to now extra shortly head towards Ari Miller.
- Surgical Strike: Fastened a difficulty that allowed gamers to grow to be trapped beneath the mine elevator within the Bonner Eklund Excavation Web site.
- Survey Says: Fastened a difficulty that prevented the target from clearing if the ship was destroyed.
- The Audition: Addressed a difficulty with later passing a door if the world was left whereas Andrea escorted the participant.
- The Finest There Is: Resolved a difficulty that allowed quick journey after the Jade Swan docked.
- The Finest There Is: Fastened a difficulty that might happen if Jasmine was downed throughout the dialogue with Naeva.
- The Finest There Is: Added the power to progress the search if any ship docked on the Key.
- The Devils You Know: The door to the cockpit of The Warlock ought to now be open if the ship is left and returned to later.
- The Empty Nest: Addressed a uncommon challenge the place Sam Coe would generally not seem on the Akila Spaceport.
- The Outdated Neighborhood: Addressed a uncommon challenge that might trigger Sarah Morgan to not communicate when touring to Venus.
- The Uncommon Outpost: Fastened incorrect quest log textual content.
- Unearthed: Addressed a difficulty that might trigger the door resulting in the Artifact to stay locked if the world is left.
- Runaway: Ought to now be seen on the Misc Mission Tab when energetic.
- Battle Relics: Fastened an inconsistency that may happen by looking for Kaiser earlier than his place is thought.
- Battle Relics: Addressed a challenge with the search beginning if Demeter was lifeless.
- Worlds Aside: The door to the Hephaestus Mine H-363 location will now be accurately accessible if the participant left the planet and returned later.
- Fastened varied lore points occurring throughout the dialogue with Amanda Oxendine.
Taylor is a Reporter at IGN. You possibly can observe her on Twitter @TayNixster.