Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.
Cyberpunk 2077’s sequel–known as Venture Orion–is presently in growth at CD Projekt Crimson’s new Boston-based studio, and the developer is hoping the brand new locale will give the sequel a extra authentically American aptitude.
“I believe Cyberpunk is clearly a uniquely American story,” appearing govt producer Dan Hernberg defined in a current episode of the AnsweRED podcast. “It is acquired lots of like, punk vitality, and [the tabletop game] was written by an American, so it simply appears proper to do it in America.”
The primary game–along with its extremely praised DLC, Phantom Liberty–was developed at CD Projekt Crimson’s studio in Wrocław, Poland. This apparently led to some unexpected issues when it got here to creating Night time Metropolis, which is canonically situated in California and is actually a futuristic model of Los Angeles. One instance of the sport’s setting getting misplaced in translation is a matter referred to internally as “the manhole debacle.”
“There was this put up [on Reddit] with the man saying that there’s this immersion-breaking bug in Cyberpunk, and the bug was about the truth that the covers for manholes for a sewer have been the manholes that you simply use usually in Europe, in Germany, for a pavement,” affiliate recreation director Paweł Sasko stated on the podcast. “These aren’t manholes that you simply usually cowl in America on the streets.”
“Whenever you go to America, there’s issues like [fire] hydrants, the place they’re positioned and the way they appear to be,” Sasko continued. “The road lights, the positions of that, the trash bins, proper? They’re within the entrance of the home, proper by the road. In Poland, in Europe, you do not see it nearly anyplace. There’s a lot nuance. Dan, once we discuss it, he calls it ‘the Americana.'”
Hernberg then added, “Our curbs are completely different, our shade is completely different on all of our indicators. All the things’s simply barely completely different. It does not break immersion, however it’s simply that little factor the place you are like, ‘Effectively, perhaps this wasn’t made by individuals who dwell right here or individuals who totally perceive all of American tradition.’ I additionally assume that [the studio] being in America, it permits us to have these cultural touchpoints with the bigger American, you already know, sort of affect with Hollywood. Clearly, Cyberpunk 2077 occurred in LA, and so there’s simply sort of all these cultural touchpoints and issues that we will sort of work together with, whether or not that is from music or story or simply completely different components of America which are attention-grabbing to discover.”
However Venture Orion is not fully made in America–CD Projekt Crimson’s Vancouver studio can also be pitching in on the sequel, and Hernberg says the Canadian studio is presently engaged on some “actually cool stuff” for the upcoming recreation.
The sport is presently within the early phases of growth, so there is not any telling when gamers can count on to get their arms on the sequel, however the excellent news is they will not have to attend for the subsequent entry in The Witcher collection to launch first, as the brand new Boston studio was created particularly to permit CD Projekt Crimson to work on each Venture Orion and the subsequent Witcher recreation concurrently. CD Projekt Crimson has additionally acknowledged that it is working to extend the tempo of its recreation launches, so hopefully, gamers will not have to attend too lengthy to return to Night time Metropolis.